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Capybara Face Scan Fails Hilariously

SD2_10796 2026-07-29 x Entertainment
capybarafunnyfisheye

[Basic Settings] Generate a contrasting funny short video about 10 seconds long in 9:16 vertical mode. Real residential community environments, combined with c…

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[Basic Settings]
Generate a contrasting funny short video about 10 seconds long in 9:16 vertical mode.
Real residential community environments, combined with chibi-style flat 2D anime sticker characters.
The fisheye camera position is fixed throughout, with a single shot throughout, no editing, no transitions, no black scenes, no push-pull panning, no rotation, no zoom.
No background music, subtitles, text, access control UI, logo, or watermark added.
[Core Story]
The capybara Lulu ran from a distance to the access control pillar. When the system prompted "Please scan your face," she hugged the pillar carefully and brought her face close to the fisheye camera.
After the first recognition failed, it retracted, blinked in confusion, and tried to get closer to the camera again, but the system still prompted "Not recognized."
The overall performance is adorably silly, serious, and natural, creating a contrasting comedic effect.
[Scene]
Authentic modern residential communities or community entrances, with natural sunlight during the day.
The screen includes:
Light-colored residential buildings;
Green trees and shrubs;
Gray paved roads;
The ground is mottled with tree shadows;
The green access control pillar fixed on the right side of the image.
No residents, security guards, vehicles, other animals, or unrelated characters may appear in the scene.
[Camera and Fisheye Effects]
The camera simulates a face-scanning camera fixed above the green access control pillar, with the camera itself not appearing in the frame.
Maintain a distinct and natural ultra-wide-angle fisheye barrel distortion:
Buildings and road edges naturally curve;
Stretching occurs on both sides of the frame;
Green columns offer close-up perspective;
Edges with slight dark corners;
When characters get close to the camera, they are rapidly exaggerated and magnified.
When the character's face is close to the camera, it occupies about 70% to 85% of the frame.
Face zoom can only be achieved by the character actually getting closer to the camera; camera advancement, digital zoom, or direct scaling of character textures are prohibited.
[Characters]
The only characters are:
Capybara Lulu
Chibi cartoon capybara, featuring the following:
Light yellow and rounded body;
chibi-style proportions with a large head and short body;
Short, rounded arms and legs;
Bean-shaped claws and feet;
Orange shorts;
Yellow apron-style dress;
Fix a small orange on top of your head.
The character maintains the same facial features, body color, costume, outlines, and head-to-body proportions throughout.
The small orange on the head, orange shorts, and yellow apron must not fall, disappear, or deform.
[Character Visual Style]
Capybara Lulu always maintains a purely flat 2D anime sticker style:
Flat cartoon color blocks;
Clear and stable dark outlines;
A slight paper texture;
Clean two-dimensional shadows;
A distinct flat sticker feel.
You can retain a slight shadow of the soles of the feet, but avoid creating a 3D solid feel.
Generating real capybaras, semi-realistic animals, plush toys, soft vinyl figurines, plastic models, or 3D CG characters is prohibited.
Real hair, plush fibers, plastic reflective fabrics, rubber materials, three-dimensional skin textures, and three-dimensional volumetric light and shadow are prohibited.
[Composition and Movement Routes]
The opening features a fixed fisheye panoramic view.
Capybara Lulu appears in the far right area of the frame, located behind the green access pillar to the left. The character is relatively small in size, and the residential community environment dominates the main scene.
Complete Workout Route:
The mid-to-long view appears
→ Quick, small steps toward the camera
→ Stop to the left of the green pillar
→ Look up at the camera
→ Hearing "Please Face Show"
→ Get close and hold onto the pillar
→ First time face-to-face
→ Hearing "Unrecognized"
→ Retract backward
→ Second Face-to-Face Approach
→ heard "unidentified" again.
[Action Timeline]
[Opening: Running toward the door control]
The capybara Lulu runs toward the camera from the right of the mid-to-far view, taking continuous, fast, short, and slightly bouncing steps.
Legs naturally alternate stepping, feet clearly touching the ground, arms swinging forward and backward with each step, body slightly bouncing up and down.
Characters naturally grow larger as they approach the camera; floating, sliding, teleportation, frame skipping, or directly zooming in textures are prohibited.
[Stop: Waiting for face recognition]
The capybara Lulu naturally slowed down, stopping to the left of the green access control pillar, standing steadily on the ground.
It looked up at the camera above the pillar, mouth slightly open, its expression shifting from happiness to confusion and waiting.
Retain natural blinking, light breathing, and shifts in center of gravity.
The access control system emits a clear and calm Chinese mechanical voice:
"Please show your face."
The capybara Lulu paused for a moment, carefully understanding the system prompt.
[Holding the pillar: Close to the camera]
The capybara Lulu turned toward the green pillar beside her and stepped forward.
The sequence of actions must be:
Touch the pillar with one hand
→ Hold it with your other hand
→ Arms wrapped around the pillar
→ Stay close to the left side of the pillar
→ Use arm pulling to extend your head and upper body toward the camera.
Both hands are positioned in front of the column, with part of the body positioned behind the pillar to the left, naturally covering part of the torso.
The claws must make real contact with the surface of the post, and the body must not pass through the post.
Characters cannot climb, jump, hover, or fly toward the camera; their feet must always touch the ground.
[First Face-to-Face Failure]
The capybara Lulu kept her arms around the pillar, gradually bringing her face closer to the fisheye camera.
The face is naturally magnified by fisheye perspective, occupying about 70% to 85% of the frame.
It stares intently at the camera, eyes naturally wide, mouth slightly open, expression adorably blank, serious, and confused.
The access control system sends a mechanical voice:
"Not recognized."
[Retract and try again]
Upon hearing "unidentified," the capybara Lulu still hugged the pillar, naturally pulling its head and upper body back a bit.
Keep your hands tight, your feet barely moving, and your face naturally shrinks as you move backward.
It blinked in confusion, paused briefly, felt it wasn't close enough, and decisively leaned its face closer to the camera.
[Second Face-to-Face Failure]
The capybara Lulu once again zooms in on the fisheye camera, its face exaggerated and enlarged again, occupying the main subject.
The character continues to hold onto a pillar with both arms and feet on the ground, staring directly at the camera, with a serious, adorably dazed, and dazed expression.
The access control system once again sends out a mechanical voice:
"Not recognized."
After the voice message ends, it naturally pauses for a moment.
The final frame shows the capybara Lulu still hugging a green pillar with her face close to the camera.
[Sound]
No background music is added.
Retention:
Daytime environmental noise in residential communities;
Leaves and the sounds of distant natural surroundings;
The brisk footsteps of the capybara lurping;
A slight friction sound as hands and paws touch or grip the pillar;
Electronic alert sound for access control;
Clear Chinese mechanical system voice.
System voice order:
After stopping and looking up, she said, "Please show your face." ”
After the first face-to-face touch: "Not recognized." ”
After the second close encounter: "Not recognized." ”
Character dialogue, narration, audience laughter, extra system voice acting, and irrelevant sound effects are prohibited.
[Mandatory Constraints]
The entire film is in one continuous take, generating only one complete continuous action.
The camera is fixed throughout, maintaining obvious fisheye distortion.
Capybara Lulu has always been a flat 2D anime sticker character.
Characters can only have two arms and two legs, and cannot have extra limbs or quadrupedal crawling.
Running has continuous footwork and a stable grounding relationship.
During the hugging and face-to-face stages, both feet should always touch the ground.
Both face-to-face movements must be performed in full, with a clear pull back in between.
The three-sentence system speech must be accurately synchronized with the corresponding actions.
Arms, body, and pillars should be properly covered; piercing molds is prohibited.
Green posts must not move, bend, soften, break, or deform.
At extremely close range, the character's facial features, facial contours, and the small orange on top remain clear and stable.
No new characters, animals, vehicles, text, interfaces, or unrelated plot elements are added.
[Negative Prompt]
Real capybaras, realistic animals, semi-realistic characters, real fur, plush toys, plush toys, plush toys, soft vinyl figures, plastic models, 3D characters, 3D CG, volumetric light, plastic reflections, rubber materials, facial features melting, facial feature misalignment, character deformation, identity changes, extra limbs, missing limbs, clothing changes, orange drops, character molding, pillar deformation, column movement, quadrupedal crawling, climbing, jumping, hovering, flying, drifting, gliding, teleportation, frame skipping, soles off the ground, direct character zoom, camera movement, Push, pull back, pan, follow shot, rotate, zoom, weak fisheye effects, camera entry, black scene, transition, repeat shots, background music, narration, character dialogue, laughter, subtitles, text, garbled text, access control UI, watermark, logo, other characters, other animals, vehicles.