Curated Prompt Vault
Crocodile Throws Back!
[Style] Real mobile phone short videos, absurd animal interactive comedy. Natural sunlight, a wide-angle lens from a regular phone, and slight handheld shake c…
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Curated Prompt Vault
[Style] Real mobile phone short videos, absurd animal interactive comedy. Natural sunlight, a wide-angle lens from a regular phone, and slight handheld shake c…
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[Style] Real mobile phone short videos, absurd animal interactive comedy. Natural sunlight, a wide-angle lens from a regular phone, and slight handheld shake create a realistic sense of surprise capture during a sudden event. Overall, it's not movie ads, animation, game visuals, or sophisticated commercial CG. [Duration and Aspect Size] About 13 seconds, 3:4 vertical mode. The entire process is continuous single takes, all in one take, with no editing or transitions. [Scene] Outdoor pond shore in the countryside. The pond water is naturally turbid yellow-green, with muddy surfaces, weeds, fallen leaves, and natural plants along the shore. Across the pond, trees and low vegetation can be seen. The opening maintains a clear long-distance depth composition: The figures are positioned in the foreground below the frame A wide shoreline is preserved between the figures and the waterline In the middle is a large, intact pond The crocodile is located deep in the pond at the top of the painting The crocodile opens about 7 to 10 meters from the figure and at least 5 meters from the nearshore waterline, occupying only about 8% to 12% of the frame's height. The character and the crocodile must be separated by a large area of water, avoiding close contact. [Characters] Character identity, face shape, facial features, hairstyle, body proportions, and complete outfit must strictly refer to and match the currently uploaded makeup reference images. Uploaded images are only used to lock the same persona; gray background studios, three-view layouts, or multiple identical characters are not allowed. No face changes, costume changes, or body proportions are allowed throughout the process. [Core Items] There is only one small, soft sphere throughout the process. The prop movement relationships are fixed as follows: The character holds a ball in their right hand → The figure threw the ball from a distance in front of the crocodile → The ball lands on the water in front of the crocodile's snout → Crocodile controls the same ball → The ball swims along with the crocodile toward the shore → After the crocodile stands upright, it lifts the same ball → Crocodile throws the ball back → The ball lands on the shore near the character's feet → The figure is frightened and quickly retreats. No second balls appearing, nor are duplication, disappearing, teleporting, or changing direction without contact. [Shooting Method] The photographer stands about 1.5 to 2 meters behind the person, with the phone at a normal standing height and slightly downcast. Using a mobile phone wide-angle lens equivalent to about 24 to 28mm to maintain a wide spatial composition while accommodating: Nearby figures A safe riverside space between the figure and the waterline A large pool in the middle is filled with water Crocodiles swimming naturally in the distance Two complete flight trajectories of the ball Telephoto compression is prohibited, and digital zoom is prohibited. The increased proportion of crocodile images can only come from real swimming. [Editing Techniques] No editing or transitions throughout. The following shots are only action phases within the same continuous shot and cannot switch camera positions. [Scene 1] In the opening frame, the figure stands with his back to the photographer at the edge of the pond, while the crocodile is located 7 to 10 meters deep in the pond. From the very first frame, the crocodile swims naturally, maintaining a normal horizontal posture, with its head steadily above the water, body moving continuously underwater, and its tail naturally swaying side to side. Synchronous Generation of Water Surfaces: A slight water wave pattern in front of the head Continuous curved water ripples spread along both sides of the body A slender natural wake trails behind Reflections on the water surface change as the water moves Crocodiles only swim horizontally or diagonally at a distance and cannot approach the shore early. Meanwhile, the figure holds the ball in his right hand, observing the crocodile swimming in the distance. The character slightly rotates its head and upper body to follow the crocodile's position, confirms the direction, then charges backward to throw the ball far in front of the crocodile. The ball follows a clear, long parabolic trajectory across a large area of pool water. Off-camera, the woman briefly spoke in English: “Look!” After throwing, the character lowers their center of gravity, leans forward, and continues to observe where the ball lands. [Scene 2] The ball landed on the water in front of the crocodile's snout in the distance, producing a clear "splash" sound and small splashes. When provoked, the crocodile suddenly twists its body, flicking its tail rapidly to create a clear splashing sound and white splashes. The crocodile switches from swimming sideways to facing the figure and controls the same ball. At this point, the crocodile is still far away and cannot appear on the shore instantly. [Scene 3] The crocodile carries the same ball, gradually swimming along the center of the pond toward the shore. The approach lasts several seconds: A small proportion of crocodiles in the distance → Passing through a large area of water in the middle → Gradually increase the aspect ratio → Finally enter nearshore waters. Teleportation, spatial jumping, or sudden zooms are prohibited. The figure gradually straightened up, remaining in the safe shore area to observe. Off-camera, the woman hurriedly spoke in natural English: “See, buddy? Don’t get that close again! Come here, quick!” The woman always remains outside the frame, with no body, arms, shadows, or reflections allowed. [Scene 4] After entering nearshore waters, the crocodile slows down and lifts its head. Action sequence: Head raised → Lift the chest and abdomen off the water's surface → The torso gradually becomes vertical → Two crocodile forelimbs are exposed → The tail and lower body remain in the water → Crocodiles remain steadily upright. The same ball is always controlled by the left front limb of the screen. Crocodiles are allowed to perform absurd upright movements, but the real structure of the crocodile's head, scales, tail, and limbs must be preserved. [Scene 5] After the crocodile remains upright, it raises a soft ball with its left front leg. Movements must be fully expressed: Control the ball → Raise your forelegs → Swing your arms forward → The ball detaches from the forelimb → The ball flew toward the shore. The ball flies along a clear arc toward the person's position, but cannot hit the person's body. [Scene 6] The ball lands on the shore in front of the character's feet, producing a short cartoon bounce sound and a slight landing sound. The ball cannot hit the head, face, or body. When the person saw the ball suddenly fall at their feet, they abruptly shrank back, raised both hands, and repeatedly retreated from the water's edge, then turned toward the cameraman. The character's expression shifts from surprise to tension and grievance, and may produce short shouts or sobbing, but without showing wounds, pain, or severe injury. [Scene 7] The figure continues to cry out in grievance toward the photographer, maintaining a safe position away from the water. After the crocodile finished the throw, it lowered its forelimbs, gradually lowered its body, and sank back into the pond, leaving only its head floating on the surface. The camera produces a natural slight shake, eventually stopping at the figure having moved away from the shore and the crocodile resurfacing. [Sound, Dialogue, and Ambient Sounds] The entire process uses live mobile phone recording, with no background music added. The sound sequence includes: Female English voiceover: "Look!" The "splash" sound of the ball falling into the water The sound of crocodiles turning around makes a splashing sound Woman's English voiceover: "See, buddy?" Don’t get that close again! Come here, quick!” The continuous sound of water produced by crocodiles swimming The faint sniffling sound of the ball being thrown back The wordless cartoon bounce sound of the ball hitting the shore Brief cries or tearful reactions after being frightened The woman could only speak the two designated lines of English, and was forbidden from adding new lines. [Mandatory Constraints] Only one character, a crocodile, and a soft sphere appear throughout the game. Identity and costume must be strictly referenced and uploaded to the same image. Uploaded images are only used to identify the person and their clothing; generating three-view layouts is prohibited. The opening character must maintain a distance of 7 to 10 meters from the crocodile. A safe shoreline space must be maintained between the figure and the waterline. From the very first frame, crocodiles swim naturally, forbidding them from being stationary or suspended. Before the ball hits the water, the crocodile cannot turn or counterattack in advance. Crocodiles must swim from a distance to the shore for several seconds, and teleportation is prohibited. The crocodile must first stand upright, then lift the ball, then throw. The ball can only land on the ground near the player's feet and is prohibited from hitting the head, face, or body. The character's reaction is limited to fright and grievance, without wounds, bleeding, falling, or severe pain. The woman exists only as a voiceover throughout the film. Maintain continuous single-lens handheld handheld throughout the process. Subtitles, text, watermarks, extra characters, and extra animals are prohibited.