Curated Prompt Vault
Graffiti Style Live Action Dance MV
Use one reference character image. Maintain the facial features, hairstyle, body type, costume silhouette, expression, and atmosphere of the reference image. E…
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Curated Prompt Vault
Use one reference character image. Maintain the facial features, hairstyle, body type, costume silhouette, expression, and atmosphere of the reference image. E…
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Use one reference character image. Maintain the facial features, hairstyle, body type, costume silhouette, expression, and atmosphere of the reference image. Even if the reference image is an illustration, reinterpret it naturally as a real person. Maintain the impression, hairstyle, eyes, costume, and atmosphere of the reference image while giving it the texture of a real actor or model. Backgrounds, VFX, colors, symbols, and decorations will be randomly generated from the costume, colors, accessories, and worldview of the reference image. The background will not be a fixed location, but will be randomly selected from places that match the reference image, such as rooftops, alleys, backstage, abandoned buildings, night streets, abstract graffiti spaces, backstage areas of live venues, neon-lit streets, etc. The overall style will be unified as a graffiti-style live-action music video. 60fps. 118 BPM standard. One beat is approximately 0.508 seconds. Half beat is approximately 0.254 seconds. Four-quarter division is approximately 0.127 seconds. High-quality live-action music video. Realistic people, skin, hair, clothes, accessories, and shoes. Natural lighting and realistic camera texture. The background will be overlaid with graphic motion VFX that blend seamlessly with the live-action footage. A stylish and visually appealing street dance that suits both men and women. The facial expressions and atmosphere will be the same as in the reference images, while the body movements will be precisely matched to 118 BPM. The lines of the legs, weight shifts, turns, and hand movements will be beautifully showcased. A low center of gravity is prohibited. The knees will not be kept bent continuously, but used softly for just a moment at the accent of the beat, and then immediately straightened naturally. The basic posture will maintain a high center of gravity, avoiding sinking, prioritizing the beauty of the standing posture and flowing continuous movements. The background will be moving from the start of the video. Abstract symbols, short text fragments, patterns, icons, graphic parts, spray marks, lines of light, noise, shadows, shapes, and decorations that match the worldview of the reference images will be randomly placed. The meaning of the letters and symbols will not be fixed. The background will be different each time. The VFX will react to the body movements. Particles and ripples will spread when the feet touch the ground. Short trajectories will appear when the heels twist. Lines and shapes in the background will vibrate when the shoulders hit. Ink and light slashes fly with a flick of the wrist. Small sparks appear from costume accessories with a finger flick. Short afterimages derived from the costume color appear in accordance with the movement of the fabric. VFX do not obscure the person's face or body. The camera uses live-action music video camerawork. A mid-range full-body shot from the very beginning. The person is already dancing at the start of the video. The camera does not come to a complete stop. Use short pushes, light pulls, low-angle foot shots, short snap zooms, small semicircle wraps, and natural handheld shake. Side tracking and side slide effects are prohibited. Film so that the dance lines and costumes are visible. 0.0s - 0.5s Dancing from the very beginning. Mid-range full-body shot. Step forward with one foot on the first strong beat, using the knee softly for just a moment and then straightening it. Lightly hit the shoulder half a beat later. Snap one wrist outward on the offbeat. Random graphic VFX in the background bounce, and ripples of particles burst from the feet. 0.5s - 1.0s Tight heel-toe. Twist your heel. Tap your toes. Take small cross steps. Your legs extend naturally with each step. Short particle trails appear on the movement of your shoes. Keep your center of gravity high and don't sink down. 1.0s - 1.6s The camera lightly pushes forward. Uncross your legs and switch the direction of your body diagonally, connecting to small steps forward and backward. Show the lines of your legs and create a natural groove as if you were walking. Keep both arms compact and close to your body. Flick one hand downward. Ink slashes and trails of light based on the accent colors of your outfit run across the background. 1.6s - 2.2s Upper body phrase. Hit left shoulder. Hit right shoulder. Small chest hit. Snap your neck shortly from side to side. Return to the center. Maintain a natural standing posture with your lower body. The background graphics sway in accordance with the colors of your outfit. Do not fix your knees, just give them a light bounce. 2.2s - 2.8s Low-angle shot of your feet. Two quick toe taps. Lightly pull your heels back. Briefly use one knee, then immediately stand up naturally. Particle ripples and shadow afterimages react at your feet. No low crouching movements. 2.8s - 3.4s The camera returns to the whole body. Step diagonally forward with a sharp cross step. Cut one arm low under your body. Place the other hand near the most distinctive part of the costume in the reference image. Ring-shaped VFX spread from the wrist and shatter into particles. Maintain a high posture and a clean silhouette. 3.4s - 4.0s Compact running man transformation. Lightly pull back. Slightly lift your knees. Bring back forward. Drop your shoulders. Do not keep your legs bent, create a moment of straightening. Background shapes and text fragments glitch in sync. 4.0s - 4.6s Pivot your body diagonally. Costume trim, chains, fabric edges, ribbons, and accessories sway naturally. Small finger flicks produce sparks and particles. The body doesn't sink too much, making the turn lines look clean. 4.6s - 5.2s The camera moves in a short semicircle. One leg crossed. The other leg open. Small chest hit. The head is slightly lowered and then immediately returned to its original position. The eyes and facial expression maintain the atmosphere of the reference image. Random fragments of letters and shapes flow in the background. The standing posture remains unchanged. 5.2s - 5.8s Fast hand phrase. Wrist snap. Opposite wrist snap. Finger flick. Hands are dropped close to the costume details. The fingertips and hands look clean. Short dot trajectories appear with each hand movement. The feet connect naturally with light steps. 5.8s - 6.4s Weight is shifted subtly from left foot to right foot to left foot in half-beat increments. The upper body reacts flexibly. Shoulders move slightly delayed in time with the rhythm. Legs extend and contract in a bouncy manner, rather than sinking. The background layer moves up and down in accordance with the body's movements. 6.4s - 7.0s Small diagonal shuffle. Heel-toe switch. Fast toe scrape. Retrieval. The shadow afterimage of the lower body is duplicated for 0.2 seconds and then breaks into particles. Create emphasis in the bending and straightening of the legs. Low posture is prohibited. 7.0s - 7.7s The camera pushes towards the upper body. Add short, human-like glances and expressions. Slightly pull on a prominent clothing detail with one hand and immediately release. Ink waves or light waves that match the atmosphere of the reference image run along the wall. The upper body is sharp, and the legs are naturally positioned. 7.7s - 8.4s A tight half-turn returns to the front. Shoulder hit. Wrist snap. Small chest hit. Finger flick. Make the standing posture after the turn look good. The background symbols pulse once. Do not drop the center of gravity, and use the lingering feeling to connect to the next movement. 8.4s - 9.1s Switch your body's direction to the opposite side and groove with forward and backward steps.