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Midnight City Chase

SD2_10201 2026-07-19 x Entertainment
urban fantasycar chaseRPG

A cinematic feature featuring the highest rarity characters in a smartphone urban fantasy action RPG. Instead of realistic car ads, high-quality 3D toon/cel-lo…

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A cinematic feature featuring the highest rarity characters in a smartphone urban fantasy action RPG. Instead of realistic car ads, high-quality 3D toon/cel-look animated game footage.

[Role of Reference Images]

The character in the source reference image is strictly maintained as the same single person throughout the entire film. Reference images are used only for reference such as facial features, age, facial contours, eye shape, iris coloration and internal structure, catchlights, eyebrows, mouth, bangs, hair around the face, hairstyle, hair color, costumes, decorations, physique, overall silhouette, atmosphere, unique color schemes, and character colors.

If there are multiple reference images, the consistent features from each image are integrated and fixed as the same single character. If roles such as face reference, hairstyle reference, costume reference, or full-body reference are specified, their priority must be strictly followed.

The background, room, furniture, vehicles, text, UI, white settings table, split layout, pose, angle of view, framing, and composition of the reference image itself are not reproduced. This time, it is depicted as a new nighttime city car chase scene.

[Character Fix]

The entire story is the same single character. Maintain face, eye shape, irises, hairstyle, hair color, hair accessories, costumes, ornaments, physique, unique color scheme, and character-like atmosphere. The costume maintains the structure and color scheme as shown in the reference image, and the placement of sleeves, hem, hair, and accessories is organized within the natural range of the car. Do not change into separate attire, racing suits, uniforms, or dresses.

The only things that can change are facial expressions, gazes, mouths, posture with steering control, breathing, shift of center of gravity, and the natural sway of hair and costume. Mixing features, averaged faces, altering people, changing age, changing body size, swapping outfits, changing hairstyles, cloning, clones, or adding unnecessary characters are prohibited.

[Art Style]

Unified into a high-density 3D toon/cel look that matches the character designs shown in the reference image. Thin, clean anime lines. Avoid thick black outlines. It combines multi-stage transparent cel shading with a soft gradient. Apply fine strands, delicate highlights, and reflections of ambient light to the hair. The pupils have complex irises as shown in the reference images, natural catchlights on each side, and a jewel-like transparency.

Hair, eyelashes, decorations, costume fabrics, belts, hardware, car leather, glass, wet roads, and city lighting—all unified in the same refined cel shader world. High-quality animation game cinematics, delicate key animations, premium composites, transparent lighting, and dense urban backgrounds. The background is densely packed, but it doesn't stand out more than the face or the character.

[Variable Elements Tailored to Reference Characters]

While maintaining the fixed flow of car chases, adjust background designs, props, city decorations, lighting colors, reflective colors, light traces, navigation rings, atmosphere, seasonal feel, paper scraps, petals, and other dancing elements to match the reference character's costumes, decorations, attributes, worldview, unique colors, and personality.

If the character is refined, create a sophisticated high-end commercial district; if fantastical, a magical city; if near-futuristic, a cyber commercial district; if Japanese-style, a Japanese-style urban district; or a gothic stone-built district at night—create urban fantasy backgrounds that naturally connect to the character's worldview. However, roads, intersections, shops, glass surfaces, wet surfaces, and drivable urban structures are maintained, and they do not deviate from other types of locations.

The lead in color always rests with the character. For main light, auxiliary light, shadow color, outline light, neon, body reflections, speed lines, and tire light trails, you can choose complementary or approximate colors that highlight the unique colors of the reference character. Reduce the saturation and brightness so that the background glowing color is less noticeable than hair, eyes, costumes, or decorations. Avoid unnecessary spot glows, patterns, or strong light beams on the surface of the face.

[Fixed Scene]

Nighttime open urban commercial street. Store lighting, glass shop windows, electronic information boards displaying only abstract geometric patterns, glowing vending machines, crosswalks, wet road reflections, distant pedestrians, and light accessories fluttering in the wind.

The star is always in the same driver's seat of a small sports coupe in the same glossy graphite black finish. Do not change the shape, color, or condition of the car throughout the entire film.

A camera that is low and close to the ground traces the wet road reflections at high speed. Immediately after, the sports coupe sharply drifted into the intersection. The tires trace a clear arc of light, mixing the unique colors of the reference characters with urban lighting, while light small objects around them are swept up by the airflow. Through the same single windshield, you can already read the driver's character's eyes and confident expressions in large numbers.

The reflection flowing through the window is turned into a short masking wipe and passed to the close-up above the driver's chest. The character firmly grips the steering wheel with both hands and immediately applies countersteer to counter the drift's counter-action. The shoulders and upper body naturally lean, and the hair, decorations, and costumes sway gracefully and gracefully. City lighting alternately illuminates faces, but always allows you to clearly read the shapes, eyes, and expressions of the face.

The camera moves straight through the low diagonal front on the outside of the vehicle. From the final acceleration to shake off the chase, it connects to a one-time, precise drift stop in the center of the shopping district. The car stops completely and cleanly facing the camera, with the curves of the road, tire trails, and faintly glowing navigation rings forming a beautiful circular composition.

Before the recoil from stopping subsides, the camera slides over the hood, rapidly approaching the windshield and landing in a close-up of the driver's face. The character briefly lifts one hand from the handle, quietly arranging the hair on their face, bangs, costume collar, and decorations with gestures characteristic of the person.

Only the original left and right backlights inside the eyes brighten slightly at the same time, presenting a confident and composed expression that preserves the original personality of the reference character.

On the final screen, you can clearly read the nighttime city background all at once, adjusted to match the character, with faces, eyes, hairstyle, hair color, main hair accessories, costumes, steering wheels, windshields, and characters. The face and eyes are the primary protagonists, the costume and unique silhouette are the secondary protagonists, and the car and background serve as supporting elements.