Goku Prompt Hub

Curated Prompt Vault

Temple Treasure Escape

SD2_11238 2026-08-09 x Entertainment
adventuretempletreasure

[Generate Objective] @img1 Generate a 30-second, single-shot adventure action video. The central character is an explorer, and the core event is breaking throu…

Full Prompt

⚡Generate
[Generate Objective] @img1 Generate a 30-second, single-shot adventure action video. The central character is an explorer, and the core event is breaking through the traps and mechanisms of an underground temple to ultimately reach the treasure. There is no audience or studio; it is a realistic ancient ruin. [Global Settings] 1. Environment & Texture: Inside an ancient underground temple. Huge stone walls covered in moss, cracked stone floors, narrow beams of light leaking through cracks in the ceiling, and the orange glow of torches on the walls. Dust floats in the air. Extremely realistic physical texture—wear on the stone, scratches on the leather, sweat and dust. 2. Visual Style: Realistic adventure film feel, cinematic, shallow depth of field, mixed lighting of warm torch tones and cool beams of light, film grain. 3. Cinematic Language: Unedited, single-shot film, Steadicam tracking. Never place the character in the center of the frame—always use an off-center composition with the left and right thirds, leaving space in front of the direction of movement to guide the viewer, alternating between side profile shots and 3/4 rear angles in sections. 4. Character: A male explorer in his thirties from East Asia. Short black hair, tanned skin, old brown leather jacket, khaki shirt, wide-brimmed brown fedora hat, leather messenger bag slung across his shoulder, leather gloves, holding a torch in one hand. The same character and clothing throughout. 5. Core of the performance: The instantaneous reflex action when the mechanism is triggered, rapid breathing, a brief look back after landing, and a suppressed smile in front of the treasure. 6. Prohibitions: No subtitles or on-screen text, no background music, no arbitrary camera switching, no elements of the audience, host, studio lighting, neon lights, or game shows, no gore, and no characters fixed in the center of the frame. [Timestamp Storyboard] Stage 1: 0-5 seconds [Entry and First Mechanism] The man holding a torch is passing through a narrow stone door—the camera follows him through the right third of the frame at a 3/4 rear angle. In the second step, a stone slab on the ground sinks with a click, and darts shoot out continuously from holes in the left and right walls with a whoosh. The man lunges forward and rolls across, the darts embedding themselves in the stone wall behind him. Final state: The man lands on one knee, several darts embedded in the stone wall behind him. The torch is still in his hand. Stage 2: 5-12 seconds [Underground Waterway Stepping Stones] Continuing from the previous stage: Same clothing, torch maintained. The hall floor is interrupted, revealing a black underground waterway—six square stepping stones are arranged in a zigzag pattern on the water's surface. The man leaps across the waterway stepping stones. With each step, the stone slowly sinks, bubbles rise to the surface, and he leaps to the next stone before sinking. The camera follows the man from side profile at water level—the man is positioned in the left third of the frame, with space in front for guidance. Emotional annotation: This leap is not acrobatics, but a calculated advance—the gaze is always focused on the next stone. Final state: The man lands on the opposite stone platform, the last stepping stone completely submerged. Phase 3: 12-18 seconds [Pendulum Blade Corridor] Three enormous crescent-shaped stone pendulums hang from the ceiling of a narrow corridor, swinging alternately <whoosh, whoosh>. The man observes the rhythm of the first pendulum's beat, then passes through it in a stop-rush-stop pattern according to the gaps between the pendulums. For the last pendulum, he leans back to let it brush past his chest. The camera follows along the side wall of the corridor, with the pendulums periodically crossing the foreground, obscuring and revealing the man. Final state: The man stands at the end of the corridor, the pendulums still swinging behind him. Phase 4: 18-24 seconds [Collapsed Stone Bridge Sprint] Beyond the archway at the end of the corridor, an ancient stone bridge spans the abyss. The moment the man takes his first step, the stone slabs of the bridge collapse one by one from the back, <rumble, rumble> into the darkness. The man sprints with all his might—the collapse follows closely behind. He leaps off the bridge, tumbling onto the opposite bank. The camera follows the man from a low angle three-quarters of the way behind the camera, with the man positioned in the right third of the frame. The collapsed stone bridge fills the left side of the frame. Final state: The man lands and lies prone; the stone bridge has completely collapsed, leaving only darkness below the abyss. Stage 5: 24-30 seconds [The Treasure Chamber] The man rises. Directly in front of him on a stone platform, a beam of light from a crack in the ceiling illuminates a small, jewel-encrusted golden statue. He approaches and carefully lifts the statue with both hands. The moment he lifts it, the entire temple trembles with a low rumble, and dust begins to fall from the ceiling. The man stuffs the statue into his messenger bag, turns to face the camera, and reveals a suppressed smile—the shot ends with a medium close-up of his three-quarters profile (left third of the frame), with dust continuing to fall in the background. Emotional annotation: This smile is not a boast of victory, but rather a mixture of relief and excitement. Final state: The statue is in the bag, the man's three-quarters profile is illuminated by torchlight, and dust continues to fall in the background. [Maintain Consistency] Maintain the same character, clothing, and props (torch, messenger bag, hat) throughout. The direction of movement should always be left to right in the frame. Maintain the lighting logic (warm torches + cool beams). Use only sound effects and ambient sounds for audio—footsteps, the sound of stones rubbing together, water sounds, the sound of a pendulum swinging through the air, and rapid breathing. Subtitles, background music, and arbitrary editing are strictly prohibited.