Curated Prompt Vault
Automatic Door Fails To Open
[Reference Definition] @image1 is a character sheet 00_Shared_Live_Action_Character_Sheet_v6 that has been adopted. 01 FRONT, 02 SIDE, 03 BACK, and 05 FACE are…
Goku Prompt Hub
Curated Prompt Vault
[Reference Definition] @image1 is a character sheet 00_Shared_Live_Action_Character_Sheet_v6 that has been adopted. 01 FRONT, 02 SIDE, 03 BACK, and 05 FACE are…
Video Preview
[Reference Definition] @image1 is a character sheet 00_Shared_Live_Action_Character_Sheet_v6 that has been adopted. 01 FRONT, 02 SIDE, 03 BACK, and 05 FACE are the main references for fixing the character, and all faces, hair, age, skin tone, body shape, head and body, costumes, and shoes are all preserved in a cut. 04 SPECIAL LOOK only references the charm and pose of the person, and is not used in composition or background. 06 BUILDING REFERENCE structurally references only the building's facade, entrance position and type, continuous ground, circulation from the plaza to the entrance, and wide-angle composition. 06 Time of day, light, color tone, sense of purpose, and detailed design are not used; the main text is prioritized. The entrance format depicted in 06 is maintained throughout. A character with MAIN-CHARACTER = @image1. AUTO-ENTRANCE=06 One automatic glass entrance at the lower center. BLOCKED-STATE = The initial state the protagonist cannot pass through. The sliding type is closed, while the rotating type is a stopped state with no passable sections on the protagonist's side. Sheet white background, splits, lines, text, multiple displays, and reference frames are not reproduced in the video. [Video Conditions] A 15-second, 1:1, shared, high-quality live-action cinematic comedy. Bright daytime, light and easy-to-see color tones, spacious outdoor plazas, and clean modern architecture. The entire film is filmed from the outdoor side, without entering indoors or filming the protagonist through glass. The indoor lobby is always at the back of the entrance, and the protagonist is always between the camera and the entrance. The middle section uses short afterimages, wind pressure, star-shaped flashes dominated by white to yellow with black borders, radiation, impact frames, and exaggerated sound effects. All of these are editorial expressions, not physical magic. [Shot Flow] 0.0 to 0.8 seconds: A natural wide-angle long shot showing a single building front, a continuous ground line, and a single entrance based on 06. Maintain the straight and vertical lines of the building, avoiding fisheye lenses, curvature, or extreme wide-angle distortion. The camera is fixed directly behind the protagonist on the outdoor plaza side and does not move. From the first frame, the entry is BLOCKED-STATE. The protagonist exists in the middle and far view at the bottom center of the screen, completely facing away from the camera. The face and chest are not shown, but the back of the head, back, back of the costume, both arms, legs, and heels are visible, creating a natural full-body back. The protagonist's body, toes, and direction of movement all point toward the entrance at the center of the screen. The protagonist walks toward the entrance, moving away from the camera, and only the distance to the entrance shrinks. Do not look back toward the camera, walk facing forward, or do fashion walks. 0.8 to 2.4 seconds: A wide-angle full-body shot showing the protagonist's back and entrance from diagonally behind the outdoor side. The protagonist moves away from the camera and heads straight toward the entrance at the back of the screen. Even if you enter the detection range, the entrance does not activate at all, and you cannot pass through. The protagonist comes to a sudden stop just before the entrance. 2.4–3.8 seconds: Wide-angle full-body view from the outdoor side. The protagonist is confused by comparing the entrance and the sensor, then turns toward the outdoor plaza and moves 2–3 meters away from the entrance to create a performance space. 3.8–5.7 seconds: A full-body wide-angle front with the entrance behind me. The protagonist faces the camera and quickly moves left, center, right, and center. One star flash or impact line is applied to each directional change, synchronizing short afterimages, footsteps, and friction sounds. No response at the entrance. 5.7–7.7 seconds: Full-body diagonal view outdoors. Perform three rapid successive movements: waving hands overhead, crouching to look up at the sensing area, and spreading both hands and legs. Each switch includes a star-shaped flash, radiation, and a short impact frame to synchronize wind and impact sounds. Her face, figure, and outfit remain intact. 7.7–10.1 seconds: The protagonist stands at least 2 meters away from the entrance, taking a deep stance at a diagonal three-quarter orientation. High-speed push-in from the outdoor side, diagonally from the front. Her hair and costume sway under wind pressure, with stronger focus lines and large impact frames than in the middle. Without moving forward, I thrust both hands diagonally upward toward the sensing area. They didn't touch the entrance, and there was no response at the entrance. Only the protagonist returns to his serious face. 10.1–12.6 seconds: The cut switches from the protagonist's diagonal rear to the outdoor medium wide angle, and the cut remains unchanged thereafter. The protagonist steps sideways from the corridor and watches on the spot. An anonymous passerby passes by the protagonist and proceeds just before the entrance, which activates only for passersby and leads them inside. The protagonist does not pursue or take a single step closer. Right after passing by a passerby, the entrance does not respond to the protagonist and returns to the initial BLOCKED-STATE. The protagonist witnesses this clearly. 12.6–15.0 seconds: Continuous shots of the same outdoor side. The protagonist realizes he was the only one unrecognized and immediately turns back to the camera. The camera briefly panned to the top of his chest, eyes wide, eyebrows raised, and a comical lamenting face with a mouth open. Immediately after, the protagonist faces forward, spreads both arms wide upward, looks up at the sky, and mourns with his whole body. At the same time, the camera quickly rewinds, ending with a full-body lament and a shot of the building entrance in front of the BLOCKED-STATE entrance. Do not reactivate the entrance just before or during the shout. [Sound] Uses lively and comical background music from the start. Accelerate from left-right movement and maximize it with the final appeal. Each manga effect synchronizes wind noise and impact sounds. The BGM is turned off only at the moment the entrance activates for passersby, emphasizing the activation sound. Create a brief pause immediately after the entrance returns to BLOCKED-STATE. I scream in one breath, synchronized with the last one-on-one lament and the camera pulling back. A single sustained nonverbal cry: “Aaaa—!” One continuous open vowel /aː/, with no additional syllables, no words, and no recognizable spoken language. No consonants, words, additional syllables, dialogue, narration, or subtitles. 【Negative】 Darkening shifts, night, evening scene, dark entrance, narrow opening, opening zoom, fisheye lens, curved buildings, extreme wide-angle distortion, the protagonist stopping in front of the entrance in the first frame, showing the protagonist's face or chest in the first shot, the protagonist facing the camera in the first shot, the protagonist walking toward the camera from the entrance in the first shot, shooting from the front of the protagonist in 0.8 to 2.4 seconds, The protagonist approaches the camera within 0.0 to 2.4 seconds, does not approach the entrance, omits the approach action to the entrance, allows passage from the start, has a different entrance type from 06, changes in structure during the process, activates the protagonist, activates in front of passersby, remains passable after passersby, reactivates just before or during shouting, indoor side shooting, filming through glass, reversing inside and outside, multiple passersby, The protagonist chases passersby, reapproaches entrances, touches entrances, collides, falls, changes in characters, hair, costumes, and shoes, clones, split-screen, recreates sheets, characters, logos, watermarks, magic of entities, omits mid-stage effects, pronounces like language, multiple syllables, long back-facing stops, slow turns, camera retraction in front of the lamenting face, and closes above the chest.