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Beach Ice Cream Chase

SD2_10692 2026-07-26 x Entertainment
animationchasebeach

High-quality animated footage. High-density 3D toon/cel look. Key animation on the level of a theatrical film, high-quality composites, transparent midsummer l…

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High-quality animated footage. High-density 3D toon/cel look. Key animation on the level of a theatrical film, high-quality composites, transparent midsummer lighting, vivid colors, and dense beach background art. A seaside fantasy slapstick parkour action set in cinematic anime action. Comical but seriously high-speed chase. Total length: 15 seconds, no background music.

[Role of Reference]
Image 1 = See the first character. Standards for face, eye shape, iris color, hairstyle, hair color, costume, decoration, physique, silhouette, vibe, and character color.
Image 2 = See the second character. Standards for face, eye shape, iris color, hairstyle, hair color, costume, decoration, physique, silhouette, vibe, and character color.
Image 3 = The only weapon used by the first person.
Image 4 = The only bar ice cream.

References the character from the source reference image and maintains it as the same person. Reference images are used only for a character's face, eye shape, irise, hairstyle, hair color, costume, decoration, physique, silhouette, atmosphere, and character color. The background, room, furniture, pose, angle, and framing of the reference image itself are not reproduced. Only facial expressions, gazes, mouths, postures, breathing, and natural hair and clothing movements can change. Mixing features, averaging faces, costume swaps, altering people, cloning, and adding unnecessary characters are prohibited.

[Character Integration Adjustment]
The location is fixed on a sunny summer beach. However, the architectural design, accessories, signboard shapes, fabrics, decorative patterns, colors of light, reflections, particles, slash colors, and the overall atmosphere of the screen are redesigned to match the characters, costume motifs, attributes, and worldview of Images 1 and 2.

Beach houses, white cafes, wooden boardwalks, parasols, palm trees, roofs, awnings, and similar styles can be adjusted to Japanese, magical city, mechanical civilization, angel, or Gothic styles. However, the conditions of sea, white sand, summer sky, seaside layout, and unmanned stores will be maintained.

The background is kept lower than the person's saturation, and the unique colors of Images 1 and 2 are reflected in key lights, edge lighting, shadows, and reflections. Slashes use the attribute color in Image 1 as the main color, with the material and decorative colors in Image 3 reflected in the edges.

[Drawing Fix]
All cuts are unified with the same high-density 3D toon/cel look. Delicate colored contours, 2–3 stage shadows, light mid-tone shadows, multi-layered irises, sharp catchlights, and hair highlights in each tuft. Skin, hair, fabric, metal, ice, wood, glass, and seawater each have different material expressions. Strong summer backlight, reflections from the sea surface, dust, splashes, and three-dimensional parallax.

Thick black lines, flat single-layer paint, generic 3D faces, plastic textures, oily skin, photorealism, semi-realism, low-density backgrounds, muted colors, and mixing of drawing styles are prohibited.

[Props & Weapons]
Image 4 shows only one film in the entire film. Hold a translucent rectangular ice cream with frost and bubbles inside, and a single wooden stick. From the time of stealing Cut 1 until just before Cut 6, only the second person holds it; after Cut 6, only the seagull holds it.

Image 3 shows only one film in the entire film. Weapon types can be optional, such as sword, spear, axe, sickle, staff, etc. However, the shape, length, parts, connections, decorations, luminous parts, and handles are fixed. When attacking, the entire weapon is swung in sync with the body. From Cut 2 onward, only the first person owns it, and the second person does not touch it. Disappearing, proliferating, shortening, transforming, flipping left and right, and switching to another weapon are prohibited.

[Energy Slash]
Only three times in total: one each for Cut3, Cut4, and Cut5. It is a single flying slash that separates from the attack part shown in image 3. Unified with a thin incandescent core, a band of the first attribute's color, a thin edge of the decorative color in image 3, and transparent particles.

Every time,
A moment of moments while driving
→ Swinging with the whole body and the entire weapon
Complete separation from → weapons
→ Flying 1–3 meters
→ Contact the designated location
Local collapse after → contact
Do not omit the order.

Keep the building intact before any engagement. Beams, additional slashes, huge circular waves, trajectories crossing characters, off-screen attacks, and explosions of entire buildings are prohibited.

[Cut 1: 0.0–1.6 seconds / Steal]
Medium view with the sea and parasol in the background. Just before the first person brings Image 4 to their mouth, the second grabs a wooden stick from off-screen and pulls out the entire ice cream. The first person shows empty hands and a surprised face, and the second person laughing while holding Image 4, all on the same screen. The second person holds Image 4 in their right hand and runs toward the back of the boardwalk. Chase with a quick bread.

[Cut 2: 1.6–3.2 seconds / Weapon Acquisition]
Looking behind the second person's shoulder. The first person gets angry for a moment and grabs Image 3 placed in the sand beside the bench. Lift your entire weapon off the ground and channel that momentum into your run. The second has only Image 4, and the first has only Image 3. Weapons move to the next wipe across the front of the screen.

[Cut 3: 3.2–6.0 seconds / First shot]
Low lateral rear tracking. The second player vaults left across the counter of the deserted beach house and proceeds safely through the escape lane. The first person doesn't slow down their speed, pulls image 3 backward to charge for a beat, and swings it horizontally. The first slash completely separates and flies off, striking the two wooden supports outside the second person and the signboard fastener. Only after contact does a crack appear, and the sign and awning tip off in the direction of the two of them. Ejection, flight, and contact are shown on the same wide screen.

[Cut 4: 6.0–9.0 seconds / Second Shot]
High front three-quarters viewpoint. The second rider slides down the tilted awning, lands on the lower deck, turns around, surprises, and accelerates. The first player lands while pulling the 3rd image, builds up a beat, and swings diagonally upward. The second slash splits off and flies off, striking the upper corner, fittings, and decorative wall of the unmanned café outside the second person. It only cracks locally after contact, and the fragments fall toward the sea. The first person runs through the open corridor.

[Cut 5: 9.0–12.0 seconds / 3rd shot]
No cuts, wipes, or angle changes. Maintain a high diagonal side, 3/4 wide. The damaged awning on the railroad crossing side is placed in the front left, the gap between roofs is in the center, and the low roof on the landing side is placed at the back right. On the landing side, a small sign independent of the building and one mounting fixture in the center of the support are placed.

The second player jumps first and lands safely on the left lane. The first player kicks off the awning, jumps, draws Image 3 in midair, charges for one beat, and swings it once. The third slash is completely separated from image 3, traveling straight for about 2 meters and striking only the joint fittings. The first person, image 3, separated slashes, flying space, and hit points are all captured in the same frame. At the moment of contact, it produces one white spark and one thin contact ring of attribute color. After two frames, only the contact posts break, and the small sign topples toward the sea. The roof, exterior walls, windows, entrance, awning, handrails, and the main building are all intact. If contact cannot be clearly displayed on screen, nothing is damaged. The first person lands holding image 3, accelerates, and closes up to one step behind the second person.

[Cut 6: 12.0–15.0 seconds / Seagull]
Running sideways on the rooftop. The second person laughs and holds up Image 4 next to their face, while the first person steps back and holds up Image 3 to themselves.