Curated Prompt Vault
Floating Blades Clash
High-quality animated footage. High-speed sword-fighting in a cinematic action RPG with high-density 3D toon/cel-look. Movie-class key animation, high-quality…
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Curated Prompt Vault
High-quality animated footage. High-speed sword-fighting in a cinematic action RPG with high-density 3D toon/cel-look. Movie-class key animation, high-quality…
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High-quality animated footage. High-speed sword-fighting in a cinematic action RPG with high-density 3D toon/cel-look. Movie-class key animation, high-quality composites, transparent lighting, and dense background art. With an 8-second short length, it densely connects the floating blade's fierce assault, defense, evasion, counterforce, encirclement, and maximum collision. [Reference Images and Fixed Person] @1は一人目 reference image of character A. @2は二人目 reference image of Character B. Refer to the characters in the source reference images and keep them as the same person. Reference images are used only for the character's face, eye shape, irise, hairstyle, hair color, costume, decorations, physique, silhouette, atmosphere, character color, and weapon design. The background, room, furniture, poses, angles, framing, text, and split layouts of the reference image itself are not reproduced. The two characters share the same person and same character identity throughout the entire story. Only facial expressions, gazes, mouths, postures, breathing, and natural hair and clothing movements can change. Does not generate feature mixing, face averaging, hair color swapping, costume swapping, weapon swapping, physique change, alienation, cloning, clones, or additional characters. [Automatic Adjustment of Worldview and Setting] Combat content, positioning, movements, power dynamics, number of swords, and camera structure are fixed. Backgrounds, accessories, architectural styles, flooring, weather, lighting, color tones, particles, environmental effects only, @1と@2のキャラクターデザインに合わせて再設計する. From the costumes, decorations, weapons, materials, patterns, unique colors, and motifs of the two, a new cinematic battle setting is constructed where both can naturally coexist. Choose the perfect setting from academy cities, palaces, temples, gardens, fantasy cities, industrial facilities, and near-future spaces. However, the background of the reference image is not directly copied. On the floor, touch-up expressions suited to the world—reflections, water droplets, dust, snow, petals, sparks, and magical particles—are arranged to suit the worldview. Only small objects such as railings, pillars, glass, trees, mechanical structures, magical devices, and glowing beams are used only for the stage. The background is darker than the person, making the face, silhouette, and sword trajectory clearer. Use character A's unique color for the attacking side's key light, the aura of the floating blade, and the afterglow of slashes. Use character B's unique color for defense light, counterattack afterglow, and auxiliary light. The colors of both are not mixed, and the two are kept clearly identifiable. [Fixed Art Style] Fine, delicate colored contour lines. Clear two- to three-tier cel shading and transparent mid-shadows on faces, hair, costumes, and weapons. Eyes are depicted with multi-layered highlights, hair is delicately strung together, and costumes are depicted with high density of details found in reference images, such as lace, armor, chains, jewels, and hardware. Draw cloth, leather, metal, jewelry, glass, and floors by varying reflectivity and roughness. Thick black outlines, flat single-layer cel shadows, simplified TV animation, general-purpose 3D beautiful girl faces, plastic CG, low-density backgrounds, semi-realistic, live-action, muted colors, and no mixing of art styles. The style of reference images is not copied, but unified into high-density 3D toon/cel looks. [Weapon Locked] Character A uses a single handheld sword and four floating swords floating around his body. The floating blades are arranged around the top, bottom, left, and right of A. Character B uses a single handheld sword. The entire video is fixed at a total of six swords. Even if the weapon shown in the reference image is not a sword, the sword is redesigned to inherit the weapon's color, material, design, decoration, and motif. The floating sword is a single sword with the blade, tsuba, and hilt connected. It moves along a clear flight path only when attacking, and after contact or evasion, it returns to the area around A. Does not multiply, disappear, fuse, transform, or add extra swords. Do not rotate the tip or blade independently. When holding a sword, only the handle is gripped; the blade is not grasped by hand. [Floating Sword Effect] The four floating blades are shrouded in faint auras of flame, mist, particles, and lightning, centered around the unique colors of character A. The expression style matches A's worldview, but it must be pressed closely against the blade. It draws a short tail in the direction of movement, avoiding a large independent laser or separate beam. Slash afterglow occurs as a curved afterglow that adheres closely to the sweeping surface of the sword. [Power Dynamics] Character A is a superior who calmly takes the lead. While controlling four floating blades with a time difference, he himself advances with his handheld sword. Character B uses high sword techniques to repel fierce attacks, dodge, parry, and counterattack, but the attack direction changes continuously, gradually pushing back. Only A advances and B retreats, maintaining an asymmetric movement. [Camera] Instead of a fixed horizontal view, it uses a low-angle diagonal angle over a floating blade, over the shoulder of B, close range at the contact point, about 60-degree rotation around the contact point, and a low-altitude diagonal camera approaching the final collision. Use the floating blade passing in front of the lens, environmental particles, splashes bouncing off the floor, and blade light for short masking wipes. The camera and background rotate, preventing people from spinning meaninglessly. [8-Second Operation Setup] Cut 1: Start with four floating blades stationary in A's up, down, left, and right. The camera passes between two floating swords at a diagonal low angle, showing A's face, upper body, decorations, and sword in hand. A quietly advances and only captures B with his gaze. Immediately after, the floating blade in the upper right accelerates and flies diagonally toward B's left shoulder. Cut 2: Over B's shoulder. B uses both swords to deflect the first floating blade outward at a single point of contact between the blades. Metal sparks, magical sparks of both unique colors, environmental particles, and reaction forces are generated. The deflected sword arcs back around A. Next, the second car in the lower left ran just above the floor, and B sank low and narrowly avoided it. The third sword in the upper left descends diagonally from above, and B returns the sword to parry. Cut 3: Projecting A diagonally forward from the shielding of environmental particles. A doesn't stop, steps forward, and slashes upward from the lower right to the upper left with his sword. B backed away to catch it. The moment the two handheld swords touch at a single point, the floating blade at the lower right invades from B's side. B pulls his shoulders to avoid it, but his posture shifts sideways. A slipped off contact and released it, then went back into his pocket. Cut 4: The camera rotates about 60 degrees around the contact point. B uses the recoil to deliver a counterattack, but A's floating blade strikes from the side, causing B's sword to deflect upward. A swings his sword down from the upper left to the lower right. B hurriedly caught it, but his feet slipped and he was pushed backward. The remaining three floating blades spread out to the left and right and above B, creating a narrow encirclement that narrows the escape route. Cut 5: Oblique low-altitude camera. A advances to the front left, while B is pushed to the back right. B steps in as a final counterattack. A doesn't stop advancing and unleashes an ascending slash from lower left to upper right. Two handheld swords form a clear X-shape at a single central point of contact. One floating blade applies additional pressure from the side to the blade of B, while the remaining three take the next slashing stance around it. A's attack color and B's defensive color rise separately, forming a massive two-color X-shaped surface outside the narrow central incandescent core. Radial shockwaves, environmental particles, vapor, and sparks spread. B's hind legs slipped, his knees sank, and both arms and shoulders