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Futuristic Rainy Rooftop Parkour Animation

SD2_11021 2026-08-02 x Content Creation
parkourcel-shadedfuturistic

High-quality animated footage. Genre: Futuristic urban parkour. Seamless, continuous parkour using high-density 3D toon/cel-shaded animation. [Role of referenc…

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High-quality animated footage. Genre: Futuristic urban parkour. Seamless, continuous parkour using high-density 3D toon/cel-shaded animation. [Role of reference images] Image 1 is used as the primary reference for the character's face and identity. If Image 2 is available, it is used as a reference for hairstyle, hair color, clothing, accessories, physique, shoes, and full body silhouette. If only one reference image is available, Image 1 is used for both the face and full body design. Facial features, eye shape, iris color, pupil highlights, skin tone, perceived age, hairstyle, hair color, clothing, accessories, physique, shoes, full body silhouette, atmosphere, and character color are extracted from the reference image and integrated as the same person. The background, room, furniture, setting sheet, text, UI, split layout, pose, angle, and framing of the reference image itself are not included in the video. The only things that may change throughout the video are facial expressions, gaze, mouth, posture, breathing, and the natural delayed movement of hair, clothing, and accessories accompanying movement. Do not average faces, make characters look different, mix features, swap clothes, change hairstyles, change body types, clone, or add unnecessary characters. [Character Fixed] Draw only the same single character from the reference image throughout the entire film. Maintain the face, eyes, hair, clothing, accessories, body type, shoes, and full silhouette. Do not add weapons or new items, and keep both hands empty. Even if weapons or items are shown in the reference image, do not have the character hold them in this film. Do not replace clothing with parkour attire, but maintain the original design and move naturally. Maintain the three-dimensional shape of the face and body, the layers of clothing, the position of accessories, and the left and right limbs even during high-speed movement. [Style Fixed] Draw the entire film using only high-density 3D toon/cel-shaded animation. Maintain thin colored outlines, clear two- to three-tiered cel-shaded shadows on the face, hair, and clothing, transparent mid-tones, and multi-layered highlights on the eyes and hair. Draw the textures of cloth, leather, metal, jewels, resin, etc., according to the material of the reference clothing. The wet rooftop floor, ventilation ducts, and walls will have finely controlled reflections. Theatrical-level precise 3D character animation, high-quality compositing, transparent lighting, and high-density urban backgrounds. Avoid thick black outlines, flat single-layer cel shadows, generic 3D faces, smooth plastic CG, low-density backgrounds, and mixing of semi-realistic, realistic, and artistic styles. [Character synchronization adjustments] Location, building structure, movement, obstacle positions, and parkour movements will be fixed. However, accent colors of the environment, neon reflections, outlining light, density of fog and light particles, accent colors of metal parts, and small designs of rooftop equipment will be adjusted to match the character colors and atmosphere of the reference image. For characters with a bright atmosphere, transparency and lightness will be enhanced, while for characters with a dark atmosphere, deep shadows and a quiet tension will be enhanced. However, the location—a futuristic rooftop after a rain shower at night—will not be changed. Additional small items will be limited to background items such as pipe covers, warning lights, thin glowing lines, and plain equipment panels. No legible text, logos, emblems, advertisements, or character-specific weapons or tools will be added. [Fixed Setting] A high-rise rooftop on a rainy night. A low rectangular ventilation duct crosses the starting direction, a vertical wall perpendicular to the initial path is placed to the right immediately after it, a narrow gap between rooftops opens to the left from the wall, and the opposite rooftop extends horizontally beyond the gap, all arranged as a clear L-shaped path. The duct, the wall on the right, the gap, and the landing point on the opposite side should be readable on the same depth axis from the start. Neon light reflecting the main and complementary colors of the reference character should be subtly reflected on the wet floor. No legible signs or logos should be placed. [Continuous Parkour] The character is running at full speed from the start. Enter the low duct head-on and touch the top surface with both palms simultaneously once. Cross the duct using a cong vault, pushing the shoulders forward, folding both knees to the chest, and passing the legs between the arms. Without standing on the duct, immediately release both hands and move your body towards the right-hand perpendicular wall while maintaining forward speed. Do not land on the ground after passing through the duct. In mid-air, turn your chest and waist towards the new lateral axis of movement and make clear contact with the perpendicular wall with only the sole of your right foot. At the moment of contact, your right ankle and right knee are briefly compressed, and immediately afterward, your right leg extends. The reaction force received from the wall bends the velocity vector by 90 degrees, launching your body away from the wall into the gap between the rooftops on the left. Your right foot does not touch the wall a second time and you do not run along the wall. Immediately after contacting the wall, fix your gaze on the landing point on the opposite side. Maintain the personality and atmosphere of the reference character while showing focused, quiet confidence. Movable parts such as hair, sleeves, hem, ribbons, strings, and decorations are delayed by half a beat in the sudden change of direction, drawing a large arc from the original direction of movement to the new direction of movement. Do not stop in mid-air, but cross the narrow gap in a cat-leap-type forward-leaning posture. Without grabbing the edge of the opposite bank with his hands, he precisely lands on the edge of the rooftop on the opposite bank, first with his right foot, then his left. He sinks his ankles, knees, and hips once to absorb the landing load, and without changing that sinking to a stop, he extends his left leg to swing his right leg into a new lateral step. The moment his face and chest are facing the new direction of movement, his right foot is forward, and the movable parts of his hair and costume begin to catch up from behind in a lateral direction, the camera cuts off. [Camera fixed] The camera starts diagonally to the left and behind the character, following him with a wide-angle shot from a position lower than his waist. Both hands on the duct, both knees folded, and the right wall immediately after are all included in the same frame. The only time his body briefly covers the lens during the vault is used as natural occlusion, and the camera is passed once diagonally in front of the new lateral axis of movement. After occlusion, he smoothly retreats at a height lower than his chest, keeping the point of contact between the sole of his right shoe and the wall, the 90-degree bend in his body trajectory, the gap, and the landing point on the opposite bank all in the same frame. Avoid aimless laps, unnecessary turns, and excessive zooming; clearly demonstrate the mechanics of changing direction and the final sideways run. [Important pitfall prevention] Only one character. No intermediate landings between Kongvolt and wall contact. Only one wall contact with the right sole. No long wall runs, sticking to walls, second stomping, mid-air suspension, floating, long charge-ups, readjusting stances, or post-landing poses. No character duplication, face averaging, transformation into different people, costume changes, hairstyle changes, addition or subtraction of limbs, disappearance of decorations, text, subtitles, logos, watermarks, or setting table UI.