Curated Prompt Vault
Futuristic School Sword Fight Animation
High-quality animated footage. A high-density 3D toon/cel-look cinematic action RPG featuring high-speed sword-fighting in a near-future school city. Movie-cla…
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Curated Prompt Vault
High-quality animated footage. A high-density 3D toon/cel-look cinematic action RPG featuring high-speed sword-fighting in a near-future school city. Movie-cla…
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High-quality animated footage. A high-density 3D toon/cel-look cinematic action RPG featuring high-speed sword-fighting in a near-future school city. Movie-class key animation, high-quality composites, transparent lighting, and dense background art. @1は冷静で圧倒的な格上. @2は速度と手数で挑む挑戦者. Seamlessly connect attacks, parries, counterattacks with recoil, and maximum collisions. [Reference Image and Fixed Person] @1参照画像と**@2参照画像を each is interpreted as a different person. Reference images are used only for maintaining face, eye shape, iris color, hairstyle, hair color, costume, decorations, physique, silhouette, atmosphere, character color, and existing weapon designs. Backgrounds, rooms, furniture, text, split layouts, poses, compositions, angles, and framing from reference images are not reproduced. Throughout the story, the two are the same person, the same person, the same character identity. Only facial expressions, gazes, mouths, postures, breathing, and natural hair and clothing movements can change. Face averaging, feature mixing, hair color swapping, costume swapping, weapon swapping, altering humans, cloning, clones, and adding unnecessary characters are all prohibited. From the reference images, the main color, secondary color, accent color, texture, decorative motif, and worldview of each character are extracted, and thereafter used as the @1 unique color and @2固有色**. Colors are not exchanged between the two of them. Backgrounds, props, illuminated guide lines, floor reflections, air, steam, lighting, and effects are all redesigned to harmonize with the two characters' costumes, decorations, personalities, and worlds while maintaining the fixed stage structure. However, the flow of battle, positional relationships, contact points, and camera order remain unchanged. [Fixed Style] Fine, delicate colored outlines. Clear two- to three-tier celshading and transparent intermediate shadows on faces, hair, costumes, and equipment. Using the natural colors of reference images with clear high saturation, with multi-layered highlights for eyes and hair. Faces, hair bundles, embroidery, decorations, metals, jewelry, and even weapon equipment are densely packed. Draw cloth, leather, metal, jewelry, wet floors, and glass with different reflections and roughness. Each character's unique color is used for key lights and shadow colors, with the background set one shade darker than the character. Thick black outlines, flat single-layer cel shadows, simplified TV animation, universal 3D beautiful girl faces, mature, smooth plastic CG, semi-realistic, realistic, low-density backgrounds, dull colors, and no mixing of art styles. [Setting & Atmosphere] A near-future academy city after the rain, a wet rooftop training ground at dusk. Luminous induction lines, colored reflections on the floor, high-rise school buildings, glass walls, urban skyline, thin steam. Except for the two of them, no one is around. Architectural decorations, floor patterns, handrails, lighting fixtures, training equipment, and abstract patterns in long-distance advertisements match the motifs of reference figures, but text, logos, and UI are not included. [Camera] Instead of a fixed horizontal view, use a low-angle camera that approaches the final collision in sequence with about 60-degree rotation around the @2を追う床すれすれの低い三分の四, @1の胸上の斜め前, @1の肩越し, and contact points. The camera and background rotate, preventing people from spinning meaninglessly. [Weapon Locked] Each of them carries only one sword, totaling two. If the reference image includes a weapon, its shape, length, decoration, and color scheme are preserved; if it is not a sword, it is redesigned as a single sword that inherits that design. All cuts fix the number of blades, blade, tsuba, hilt, scabbard, and tassel connection. The hand grips only the handle behind the tsuba. The blade, tsuba, and hilt are used as a single weapon, moving from the shoulder, elbow, waist, and supporting leg, without rotating only the blade or tip. @1は弾きの瞬間だけ右手で柄を腰近くに保持し, use your left index finger. @2は刀を両手で保持する. [Movement] Cut 1: The @1固有色の水平斬撃光がレンズ前を横切る瞬間から開始 at the end of the preceding clip. The light is a curved afterglow closely attached to the sweeping surface of the sword, not an independent laser. When the light escapes, the camera connects to the left rear of @2, at the lower four-thirds position just above the floor. @2は左足で濡れた床を蹴り, he struck @1's right shoulder with both swords and delivered a diagonal downward swing from the upper right to the lower left. Water droplets, hair, and fabric flutter in the opposite direction of acceleration. @2固有色** blade light covers the lens, acting as a shielding wipe for the next close-range shot. Cut 2: @2の刀光が抜けると**@1の胸上を斜め前から映す. @1は一歩も退かず無表情. Hold the sword low with your right hand and form a single thin hexagonal defensive surface with @1 unique color in front of your left index finger. @2の斬撃が防御面中央の単一接触点へ当たり, local flash, hexagonal ripples, @2固有色の火花が同期する. @1が指と手首を数センチ外側へ弾くと, the entire defensive surface tilts and @2の軌道が@1の肩外側から約45度上方へ偏向される. The opposite reaction force returns to @2**'s arms, shoulders, and hips, and the supporting leg steps back down. The camera follows the deviated trajectory with a whip pan. Cut 3: @1の肩越しへ入る at the end of the whip pan. @2は返った反力を使い, he rotated his hips once using his left foot as the pivot for a low counter slash. @1は左手を柄へ戻し, the center of the blade is hit at a single point, and immediately after a short hit stop, the contact surface slides to deflect the @2 blade upward and outward. @1 then stepped into his pocket and returned a rising slash in @1's unique color from the lower left to the upper right. The camera rotates about 60 degrees around the contact point, causing significant movement between the railing and floor reflections. @2は斜め後方へ押され, he spins half a circle in midair, lands with his right foot, and slides briefly. @1は止まらず前進する. @2だけが押し戻される**Asymmetric movement. The splash of water from the landing covers the bottom of the screen. Cut 4: Beyond the splash, @1を左手前に大きく, @2を右奥に置く斜め低空構図. Don't put the two side by side. @2は滑りの終端で右足を踏み直し, without stopping, @2固有色の振り下ろし from the upper right to the center. @1も前進を止めず, from the lower left to the center, @1 unique color ascending slash. From beneath and behind them, massive flame-like auras of their unique colors erupted, accompanied by glowing cracks in the floor, thin electric flashes, and upward currents. The two colors do not mix. For the brief moment when the two swords enter the same contact point, the shape is read, and after contact, it is hidden in the glow. Using the same contact point as the source, @1の直線軌道と@2の湾曲軌道が巨大なX字を形成する. Only the narrow incandescent center is pure white, leaving the two unique colors outside it. It maintains a large area of highly saturated color fields, radiating shock waves, concentric pressure waves, vertical flame-like aura, volumetric light, electric light, and sparks from the same impact core. Floor water, steam, dust, debris, hair, and costumes are blown outward, and colored effects occupy most of the screen. @1の圧力で@2の防御姿勢が崩壊する. ** The camera briefly rushes to the contact point, is pushed back slightly by the shockwave, and tilts several degrees. Do not make the entire screen white. [Major NG] Fixed horizontal fighting game perspective, symmetrical full-body composition, re-partitioning to separate two people to the left and right edges, simultaneous reversals, simultaneous mirror dashes, long run-ups, long sword clashes, meaningless continuous spins, independent laser, third beam, two-color fusion, full-screen blank display, no text, subtitles, logo, watermark, UI, or sound generation. [Terminals] @1のエネルギーが接触点を**@2側へ押し, @2側の水煙と砂塵が後方へ膨む. @2のシルエットが斜め後方へ崩れ始め, @1** keeps pushing forward with a low center of gravity. The massive two-colored X-shaped light expands to its maximum, and at the moment the person and blade conceal themselves in the light, the frame captures the start of collapse and immediately cuts through the frame. Actions continue.