Curated Prompt Vault
Gate Array Dragon Slayer
High-quality animated footage. High-density 3D toon/cel look. Key animation on theatrical level, high-quality composites, transparent lighting, and dense backg…
Goku Prompt Hub
Curated Prompt Vault
High-quality animated footage. High-density 3D toon/cel look. Key animation on theatrical level, high-quality composites, transparent lighting, and dense backg…
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High-quality animated footage. High-density 3D toon/cel look. Key animation on theatrical level, high-quality composites, transparent lighting, and dense background art. Set in a magnificent magical city soaked in rain. Depicted as a cinematic high fantasy action RPG. The character in the reference image fires continuous beams from the main gate deployed in front of him and multiple converging gates around him, ultimately defeating the massive black dragon with a simultaneous salvo from all gates, almost overkilling it. [Fixed Reference Characters] Refer to the character in the source reference image and maintain it as the same person. Reference images are used only for the character's face, eye shape, irise, hairstyle, hair color, costume, decoration, physique, silhouette, atmosphere, and character color. Do not reproduce the background, room, furniture, pose, angle, or framing of the reference image itself. You may only change expressions, gazes, mouths, poses, breathing, and natural hair and costume movements. Mixing features, averaging faces, costume swaps, altering people, cloning, or adding unnecessary characters are prohibited. Keep equipment and accessories as shown in the reference images, and do not multiply or add additional equipment without permission. Always attack from the character's palm gate group, and do not fire from waist equipment or accessories. [Character Adaptation Rules] While the content of fixed scenes and battle developments is maintained, background decorations, props, magical designs, color tones, glowing colors, and atmosphere are adjusted to suit the reference character. While the city's basic structure is fixed in the magnificent stone magic city, the railing design, magic lamp, waterways, crystal pillars, patterns, mist, and reflective colors are aligned with the reference character's worldview and colors. Beams, gates, explosions, particles, and floor reflections are also reorganized around the reference character's unique colors. Color prioritizes the character's appeal, and the background is kept darker to avoid overshadowing the main character. [3D Style Fixing] Maintain delicate cel looks throughout. Thin lines, clear double to triple cel shading and transparent mid-shadows are applied to faces, hair, and costumes. Multi-layered highlights are applied to eyes and hair. Fabric, leather, metal, gemstones, wet stone floors, glass, and puddles are drawn with varying reflections and roughness. For magic, high-brightness graphic animation VFX, volumetric light, additive glow, refracted waves, and directional motion blur are used. Thick black outlines, flat single-layer cel shadows, generic 3D faces, low-density backgrounds, semi-realistic styles, and no mixing styles. [Fixed Protagonist and Enemies] The protagonist is on the left side of the screen, while the enemy is on the right. The protagonist spreads both legs, bends their knees, leaves their center of gravity on the hind legs, and opens one palm toward the dragon's chest. The other hand may support that arm or wrist. Read the connections between the palm, wrist, elbow, and shoulder, and avoid covering the entire arm too much at the gate. The recoil continuously returns to the wrist, shoulder, waist, and supporting leg, causing hair, clothing, and decorations to flutter backward with a time lag. The only enemy is the giant black four-legged pterosaur on the right. About four times the protagonist's height. One head, two horns, two eyes, four legs, paired wings on both sides, and one tail. The impact point is fixed in the center of the chest. No extra head, legs, wings, or tail are made. [Stage and Camera] The setting is a wide stone magic avenue jutting into the air in a huge magical city after the rain. Wet stone slabs, shallow puddles, old cracks, magical metal railings, surrounding magic towers, spires, arch bridges, aerial corridors, floating towers, giant crystal pillars, magic lamps, glowing water channels, and low mist are arranged. These designs and glowing colors are adjusted to match the reference character. The protagonist maintains the left, the black dragon on the right, with the main gate, each secondary gate, beam axis, and the black dragon's chest converging into the same attack line. The camera starts with a relaxed, close-range movement that reads faces, then moves to a low rear four-thirds wide with a shielding wipe covering the lens of the gate arc. Lateral movement along the beam moves at varying speeds of railings, raindrops, floor patterns, puddle reflections, and floating lights, pushing back briefly by impact pressure and quietly approaching only when smoke opens. Avoid pointless loops or random camera shake. [Attack Deployment] At the start, a main gate forms in front of the protagonist's palm. It is an incomplete concentric gate with two to four layers, with each ring moving forward and backward, rotating in reverse at different speeds. Short scales, radiation, and lightning gather on the firing axis, the palm light pulses three times, and the ring compresses on the third round. At the same time, multiple secondary gates appear one after another around the protagonist. They are positioned above the right shoulder, upper left rear area, upper front sky, front front, upper rear side, upper rear of the protagonist, surrounding the protagonist with varying depths. There are many of them, but they are organized and divided into foreground, middle view, and background. The face and both eyes are always left legible and not completely hidden by the ring. The first attack fires a thick, high-output beam from the main gate. The core and outer shell, intermediate layer, and edge colors are composed of the reference character's unique colors and are not made into thin rods. Immediately after, surrounding secondary gates fire in sequence with a time difference, landing consecutively at the center of the black dragon's chest. Each beam is thick enough to push rain, mist, and water droplets outward. The black dragon's chest scales are pushed in, and the front claws scrape through the wet stone floor, causing the impact to the wing membrane, neck, and tail to be delayed. A thick reflective band corresponding to the protagonist's unique color runs along the floor. [Overkill and Defeat] After continuous firing, all gates are compressed back to maximum output. The protagonist holds their palm steady in the lower left, and all surrounding secondary gates aim at the same impact point. All gates, including the main gate, fire simultaneously in the same frame, with multiple ultra-thick beams concentrating at the center of the Black Dragon's chest. Each beam maintains its thickness, brightness, and axis without dropping, with compression waves running inside. In the same frame where the final compression wave reaches the chest, all beams are completely erased from the launch port to the impact point. No thin afterglow remains. At that moment, an incandescent core forms in the center of the chest, causing a localized hemispherical impact dome to expand and split once. From there, a massive flame-like magical explosion centered on the reference character's unique color erupts upward and sideways. Sharp flame tips, thick volumetric light, transparent refracted waves, thin electric light, and outward velocity lines unfold with varying depths. Glowing cracks run across the wet floor, and water, steam, black scales, and stone fragments are blown outward. Immediately after, ash smoke and black scales overlap in the foreground, completely covering the black dragon's entire body. When the center of the smoke tears open, the black dragon kneels facing this direction with the impact point on its chest. From the center of the chest, magical cracks corresponding to the protagonist's unique color run throughout the body, while black scales from the wingtips and tail tips unwind into ash, transforming into fine glowing particles. The wings, wings, wings, tail, limbs, torso, neck, and head collapse in succession, and finally, the magic core, horns, and the light from the chest's eyes shatter into particles, completely erasing the body, shadow, and floor reflections. No corpses remain. The end is a single painting of the battle results. On the left side of the foreground is the protagonist, and in the right of the background, only the wet road where the black dragon stood, along with fading ashes and glowing particles, remain. The protagonist remains alert, lowering his palm slightly, and his hair and clothing calm down with his breath. The last particle rises, cutting at the moment the black dragon's shadow and reflection completely vanish. [Preventing Major Bankruptcy] No text, subtitles, logo, watermark, or UI. Beam thinning, shorter duration, mid-stage attenuation, too early explosion, beam