Goku Prompt Hub

Curated Prompt Vault

Heroic Ocean Hunt Action

SD2_10836 2026-07-29 x Entertainment
FantasyAnimationAction

High-quality animated footage. A heroic high fantasy ocean hunting action. Draw using only high-density 3D toons/cel looks. Maintains a fine, delicate cool-ton…

Full Prompt

⚡Generate
High-quality animated footage. A heroic high fantasy ocean hunting action. Draw using only high-density 3D toons/cel looks. Maintains a fine, delicate cool-toned contour, transparent multi-layered cel shadows, strong summer sunlight, reflections from the sea surface, splashes from backlight, and high-quality composites. Reflect the character's unique colors in key lights, reflected light, shadow colors, and weapon effects, while the background is separated by deep navy sea, white rocks, and grayish-white stone structures. Clearly distinguish hair, eyes, wet monster skin, cloth, metal, stone, and wood by reflectivity and roughness. Thick outlines, single-layer flat shadows, generic faces, smooth plastic CGI, low-density backgrounds, semi-realistic, live-action, muted, and mixed art styles are prohibited.

The setting is an uninhabited ancient maritime fortress built on white reefs and deep navy sea, wrapped in clear skies and clear sea air. Stone breakwaters, closed piers, bronze winches, signal towers, canvas, and chains are installed. The location, architectural structure, and combat routes are fixed, and do not change to beach houses, cafes, modern cities, or indoor spaces. There are no people, passersby, sailors, or third parties. The only targets for destruction are unmanned stone walls, wooden piers, signal towers, and equipment. Fear, injuries, bloodshed, cruel depictions, gags, cute monster performances, silly expressions, and victory poses are prohibited. It delivers serious and exhilarating theatrical-level action.

Image 1 shows Person 1. Image 2 shows Person 2. References the character from the source reference image and maintains it as the same person. Reference images are used only for a character's face, eye shape, irise, hairstyle, hair color, costume, decoration, physique, silhouette, atmosphere, and character color. The background, room, furniture, pose, angle, and framing of the reference image itself are not reproduced. Only facial expressions, gazes, mouths, poses, breathing, and the natural swaying of hair and clothing can change. Mixing features, averaging faces, costume swaps, alteration, cloning, adding unnecessary characters, and extra limbs are all prohibited.

Person 1 is fixed as the character in image 1. Face shape, eyes, iris, bangs, hairline, hairstyle, hair color, outfit, decorations, footwear, physique, overall silhouette, and character color are all shown in image 1. Person 2 is fixed as the character in Image 2 itself. Face shape, eyes, iris, bangs, hairline, hairstyle, hair color, costume, decorations, footwear, physique, overall silhouette, and character colors are all based on image 2. Do not mix up the features, faces, hair, costumes, decorations, or color schemes of the two.

From the start, Character 1 naturally owns a single two-handed heavy weapon belonging to that character. If a weapon is shown in Image 1, prioritize reproducing its shape, material, decoration, color scheme, length, and mechanism. If there is no clear weapon in Image 1, generate a long-handled two-handed heavy weapon that matches the costume, decorations, motifs, and character colors in Image 1. Weapons are kept as a single unit, and duplication, reduction, switching to another weapon, appearing midway, or disappearing are prohibited. Character 1 operates the weapon with both hands.

From the start, Character 2 naturally owns a single one-handed weapon that belongs to that character. If a weapon is shown in Image 2, prioritize reproducing its shape, material, decoration, color scheme, length, and mechanism. If there is no clear weapon in Image 2, generate a one-handed sword that matches the costume, decorations, motifs, and character colors in Image 2. If the design naturally features the sheath or storage device, it should be fixed to the waist. Copying, exchanging, and swapping weapons with Character 1 are prohibited.

Accessories, weapon effects, reflected light, splash edge colors, and auxiliary light falling on hair and costumes are adjusted according to the design language, materials, decorative motifs, and character colors in Images 1 and 2, respectively. However, the location, monsters, buildings, battle order, destruction location, movement path, and final attack remain unchanged.

The enemy is a single gigantic marine monster, the Kraken. An intimidating deep-sea creature with a vertically elongated, streamlined mantle, a low armored bump on the forehead, sharp amber eyes, rough wet bluish-green skin, and pale suckers. It has exactly eight unbranched tentacles running continuously from the underside of the body to the base, the row of suckers, and the tip. Tentacle fusion, proliferation, branching, cutting, and transforming into other types of monsters are prohibited. During attacks, only the surface water film and armored mantle are locally dented, cracked, and undulating. No blood or flesh is distributed.

From the start, do not include waiting, static introductions, or side-by-side compositions. As the camera sped through the crashing waves just below the sea level, a Kraken appeared at the outer edge of the fortress. The signal tower before contact was completely intact. A single tentacle swings from the base in coordination with the torso, its side clearly touching a single point at the center of the signal tower. Only after contact does stone and wood split from that point, causing the tower to crumble toward the sea.

Using the debris as front cover, I connected the two of them to a low three-thirds behind, where they were already sprinting at full speed. Character 2 leads the way and deflects a single tentacle approaching from the right diagonally upward with a one-handed weapon. From the contact point, the water film spreads out in a fan shape, and the reaction force returns to the weapon, arms, shoulders, and supporting legs. He passes that momentum and momentum to the next move, kicks off the railing of the closed pier, and dashes to another rising tentacle.

Person 1 holds a two-handed heavy weapon low and follows after him using the collapsed stone wall as a stepping stone. The two of them simultaneously ran from the curved surface of the tentacles to the Kraken mantle. Wet skin sinks shallow with every step, water droplets, hair, costumes, decorations, and weapon ornaments fluttering slowly. Person 2 deflects the blocking tentacle aside with a clear diagonal sweep, opening a path for Person 1 to move straight to the top of their head. Do not cut the monster's main body.

From the final takeoff to weapon contact, it is shown in a single continuous shot. Person 1 accelerates the slope of the Kraken mantle by three steps and runs upward, then takes a strong final step just before the top. From the moment you step forward, you hold the entire weapon with both hands and make a precise vertical rotation forward. Weapons, both hands, shoulders, rib cage, waist, and legs are integrated into the same rotation as a single movement chain. Do not turn only the tip of the weapon. Stopping, levitating, aerial poses, double steps in midair, and double rotations during spinning are prohibited.

Immediately after completing a precise rotation, Person 1 remains in a completely airborne state, with neither foot touching the kraken nor the ground even once, and without interruption, he drives Person 1's weapon into the armored ridge at the center of the kraken's head. Situations where you land and reposition before attacking, or where you stand still while raising your weapon, are prohibited. The top armor remains completely intact until just before the weapon touches it. The moment the weapon clearly touches the center of the head, the reverse reaction force returns to the weapon, both arms, shoulders, and back, while Person 1's body remains in midair maintaining a forward rotational arc. Only after contact does the designated point briefly dent, from which a bluish-white radiating light crack containing Person 1's unique color spreads. Only after that is the entire Kraken pushed back below the surface. Figure 2 takes a low position on a distant mantle, enduring the same shockwave. Maintain the order of contact, local response, and full-body sinking.

The camera starts with a high-speed advance at the water surface, entering the fortress's vanishing axis and instantly reading the massive Kraken. Whip up the tower by destroying it, and after covering and wiping the collapsed debris, cover the rear four-thirds of the two