Curated Prompt Vault
Palm Cannon vs Dark Wyvern
World: A cinematic high fantasy action RPG set in a magnificent magical city soaked in rain. References the character from the source reference image and maint…
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Curated Prompt Vault
World: A cinematic high fantasy action RPG set in a magnificent magical city soaked in rain. References the character from the source reference image and maint…
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World: A cinematic high fantasy action RPG set in a magnificent magical city soaked in rain. References the character from the source reference image and maintains it as the same person. Reference images are used only for a character's face, eye shape, irise, hairstyle, hair color, costume, decoration, physique, silhouette, atmosphere, and character color. The background, room, furniture, pose, angle, and framing of the reference image itself are not reproduced. Only facial expressions, gazes, mouths, poses, breathing, and the natural swaying of hair and clothing can change. Mixing features, averaging faces, costume swaps, altering people, cloning, and adding unnecessary characters are prohibited. If there are unique items or equipment for the reference character, you keep them while worn, but attacks are only made from the right palm. High-density 3D toon/cel look. Fine, delicate colored contours, clear 2–3 tiers of shadows, and transparent mid-shadows. Multi-layered highlights for eyes and hair. Clearly distinguish the differences in materials. Backgrounds, magic effects, lighting, reflections, fog, and wet floors are all of high quality. The color design centers on the unique colors of reference characters, and the background light, waterways, crystals, magic lamps, reflective colors, and the glow color inside the smoke are adjusted accordingly. The location is the same, but architectural design, patterns, accessories, atmosphere, and lighting colors can be changed according to the character. The protagonist is on the left side of the screen, and the enemy is on the right—the entire story is fixed. The protagonist spreads both legs and bends knees at the lower left, keeping the center of gravity on the hind leg. Points the right palm toward the enemy's chest and supports the outside of the right wrist with the left hand. Have them read the connections of the palm, wrist, elbow, and shoulder, and do not cover the entire arm with the ring. The recoil continuously returns to the wrists, shoulders, waist, and supporting legs, causing hair, accessories, and costumes to flutter backward with a time lag. No finger proliferation. Do not fire from weapons, books, or small objects. The only enemy is a massive black quadruped pterosaur on the right. About four times taller than the protagonist. One head, two horns, two glowing eyes, a continuous neck and body, four legs, paired wings on each side, and a single tail. The impact point is the center of the chest. No extra head, legs, wings, or tail are added. The setting is a vast stone magical avenue jutting out into the air in a huge magical city after the rain. Wet stone floors, puddles, railings, magic towers, spires, arch bridges, aerial corridors, floating structures, crystal columns, magical lamps, glowing waterways, low mist. In the distance, there is a floating structure with varying depths. Although the background is the same location, the colors, patterns, lighting, decorations, and accessories are all closer to the worldview of the reference characters. No magical characters readable as text are placed; only abstract geometric patterns glow faintly. The camera starts with a relaxed close-range arc movement that lets you read faces, then transitions to a low rear three-quarter wide with a shielding wipe that covers the lens with the ring arc. Move sideways along the beam, moving at different speeds by railings, raindrops, floor patterns, puddle reflections, and floating lights. It is briefly pushed back by impact pressure, recovers from damping shaking, and only quietly approaches mid-range when smoke is opening. Natural acceleration and deceleration, inertia, parallax, static image switching, uniform skiding, aimless laps, and random camera shake are prohibited. Cut 1: Convergence In front of the right palm, a white luminous core + outer circumference reflecting the character's unique colors forms an incomplete 2 to 4 layers of concentric gate circles. Each ring moves forward and backward and rotates in reverse at different speeds. The scale, radiation, and electric light converge on the emission axis, and the circle is large and visible. The light in the palm pulsed strongly three times, and on the third time, the ring was compressed. Reveal your face and both eyes, and don't hide them too much with an arc. Cut 2: Long-lasting maximum output beam Low rear three-quarter wide. From the compression gate, a thick, high-output beam is fired, accounting for 35–45% of the outer diameter. It consists of a high-density core + thick outer shell + intermediate layer + thin edges + electric arcs, with colors adjusted mainly around the unique colors of reference characters. It does not become fine lines. Even after reaching maximum output, thickness, brightness, and axle are maintained continuously without loss. Three compression waves run sequentially through the interior from the launch port to the impact point, with each wave causing the outer shell to expand and push rain, fog, and water droplets outward. Do not cut the beam until all three reach your chest. The enemy's chest scales are pushed in, the front claws scrape the wet floor, and the shock is delayed to the wings, neck, and tail. Leave a thick reflective band on the floor. Cut 3: Beam Stop and Massive Flame Magic Explosion The third compression wave reaches the chest in the same frame, completely erasing the beam's entire length from the launch port to the impact point. Leaves no afterglow for long. In the same frame, a white core appears in the center of his chest, causing the hemispherical impact dome to expand once and then burst instantly, causing a massive flame-like magical aura to erupt upward and in three dimensions to the left and right. While maintaining color separation on the inside, middle, and outer edges, the colors are optimized to match the reference character's color scheme. Instead of making the flower shape symmetrical, the size, angle, and depth are adjusted for each tongue of flame. Glowing cracks on the wet floor, water, steam, black scales, and stone fragments flying outward. Immediately after, a cloud of smoke of varying sizes and black scales overlapped in the foreground, completely concealing the dragon's entire body. Only the protagonist remains as the lower left silhouette. Cut 4: Kneels and then turns to ash or particles, then disappears When the smoke splits, the dragon kneels with its chest turned toward us. It folds both front legs, touches only one foreclaw on the floor, folds its hind legs, half-closes its wings, extends its tail to the floor, and lowers its head. I can't help them recover. From the center of his chest, magical cracks linked to the character's color scheme ran throughout his body, and the edges of the black scales he touched carbonized and dissolved into black gray, transforming into fine particles of magical energy. Starting from the wingtips and tail tips, they continuously decompose into the wing membranes, wing bones, tail, limbs, trunk, neck, and head. Instead of cutting, the holes are pranulated so that the holes expand from the outside of the connecting contour inward. Instead of instantaneous disappearance or invisibility, scales crumble, turn to ash, particle form, and outline disappearance are shown in sequence. Finally, even the core, horns, and eyes of the chest are particle-free, and the body, shadow, and floor reflections completely disappear. No corpses are left behind.