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The Redacted City Anime PV

SD2_11522 2026-08-18 x Entertainment
animegame-pvsurreal-city

[Basic Requirements] 15 seconds, 1:1 square aspect ratio. An original game worldview PV using high-quality Japanese 2D theatrical animation. Precise line art,…

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[Basic Requirements] 15 seconds, 1:1 square aspect ratio. An original game worldview PV using high-quality Japanese 2D theatrical animation. Precise line art, refined cel coloring, captivating character designs, dense background art, and impressive use of light and shadow. Rather than explaining the characters' stories, it allows viewers to experience the bizarre and beautiful world of THE REDACTED CITY itself. The setting is a massive record control city where white stone buildings, black record towers, a gigantic central record institute, multi-layered corridors, aerial bridges, long staircases, and vertical elevators overlap. As a unique architectural element of the city, there are gigantic "record walls" on the building walls that contain a large number of thin, blank record slabs. They are depicted as part of the city's architecture, not as on-screen UI. The plazas, corridors, elevators, and record walls are filled with the activities of citizens and record officers, with each shot showing 2-3 types of city activities. The main characters are kept to a minimum, making the city itself the main subject of the video. The protagonist is a female record officer in her late twenties. Dark brown bob haircut, intelligent and strong eyes, ivory to light gray long jacket, black long boots, a touch of vermilion. The chief censor is in his late 40s to 50s, tall and large, with short silver-gray hair, a black high-collared long coat, broad shoulders, and only a part of the inside is deep vermilion. Blacking out only appears for the moment the erasure is at work. Immediately after a part of a person or building is briefly covered in black, that part turns into a blank space where nothing is drawn. It is not treated as a simple horizontal line or black bar wipe. Editorial motion graphics cut, cut, compress, overlap, and reconstruct the finished theatrical animation screen, transforming it into a different finished image. [Flow of the video] Starting with a beautiful and gigantic finished image of the record control city, without a 0.0 to 2.5 second wipe. People moving through multi-layered corridors, carts carrying record boxes, large elevators moving up and down in the distance. The camera makes short horizontal movements to convey the scale of the city. After showing the world sufficiently, a portion of the aerial corridor in the distance and a few figures suddenly disappear, leaving a complete void. The void slowly expands, and the scene transitions with a "missing area expansion wipe" revealing the next city section from within. 2.5-5.3 seconds: Another section with a massive vertical record wall and elevators. As the giant elevators rise and the rows of stone slabs on the record wall move mechanically, the disappearances chain together across multiple levels of the city. The upper corridor, a portion of the record wall, and the figures on the lower levels disappear at different times, showing that the anomaly has expanded to a city scale. The vertical frame of the rising elevator divides the screen, and the next completed image fits into the dividing point with a "vertical layer shift wipe" transition. 5.3-7.2 seconds: Here, the protagonist is clearly shown for the first time. In a bustling plaza, the protagonist briefly stops in the middle ground (3/4). A short close-up of the eyes. People move in the background, and a portion of the record wall disappears. No long character scenes take place. The completed image is sharply divided into 2-3 frames along the diagonal lines of the building's columns, stairs, and windows, each shifting and being reassembled into the next urban composition in a "cut-and-wipe" effect. 7.2-9.3 seconds: High-density MG focusing on the city itself, rather than on the people. Missing corridors, moving elevators, squares where the crowd has thinned out, a massive record wall, and architectural sections that are covered in black and immediately turn into blank spaces are rapidly switched as completed animated screens. The screen is compressed, overlapped, and cut to reconstruct a different urban image. 9.3-10.8 seconds: Inside the Central Archives. The chief censor stands silently behind tall bookshelves and a long staircase. He conveys an imposing presence as a figure in a single 3/4 middle-ground composition. A large black censorship stamp is pressed once. The moment the vermilion stamp's shadow appears, the entire structure of the screen shifts for a split second and switches to the next scene in a "stamp shift wipe" effect. 10.8-13.5 seconds: The highlight. Erasure and reconstruction proceed simultaneously throughout the entire city. Multilayered corridors, record walls, stairs, elevators, crowds, and architectural walls are divided into different screen layers, some becoming blank, some shifting laterally, some being compressed, and others being reconstructed in different positions. The protagonist appears only once in a short key pose within this gigantic urban transformation. Black paint approaches just before his body, briefly covering only the tip of his jacket hem, and then that part disappears. The protagonist does not run away, but takes just one step forward. At that moment, the entire city separates into multiple completed picture fragments, and after a short inversion and compression, they all fit together into the final composition in a "large-scale reconstruction wipe." From 13.5 to 15.0 seconds, no wipe is used. The gigantic record city continues to move, albeit partially missing. In the distance, elevators and small human figures are moving slightly. The protagonist does not occupy the center of the city, but stands as a strong point in the screen. A small, erased defect remains at the hem of his jacket. The chief censor is not explicitly shown again, leaving only a faint presence of a human figure high up in the dark, distant Central Archives. The video quietly concludes with the game's PV key visual, where the city, the missing elements, and the protagonist are united. [Wipe/Editing] The transition method changes in the following order: missing element expansion → vertical layer shift → cutting → stamp shift → large-scale reconstruction. The same wipe is not repeated. Wipes are not used at the beginning and end. Simple black fades, black bars running from side to side, and the same full-screen wipe every time are not used. [Sound] There is background music and sound effects. There are no lines of dialogue or narration. The score is a dark, tense, minimalist drama score mainly consisting of low strings, dry bass percussion, and short metallic percussion. The beat is not mainly electronic synth. The beginning is quiet low strings. The density is gradually increased from 2.5 to 9.3 seconds. The number of sounds is reduced once during the chief censor's scene, and a heavy, short confirmation sound is made for the censorship stamp. From 10.8 to 13.5 seconds, the strings, percussion, and editing sound effects are increased to maximum density. After 13.5 seconds, it rapidly converges, ending with the lingering resonance of low strings. Missing parts are accompanied by short, sharp erasure sounds, cutting by dry severing sounds, and reconstruction by heavy sounds that sound like multiple structures instantly fitting together. [NEGATIVE] Avoid large amounts of legible text, cards and explanatory UI, backgrounds like graph paper or city planning maps, the entire film consisting only of one or two main characters and an empty background, the use of mannequins for characters, images consisting only of abstract shapes, typical urban destruction with rubble and explosions, neon-dominated cyberpunk, live-action, and realistic 3DCG.