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Sky City Axe Battle

SD2_10655 2026-07-23 x Entertainment
AerialCombatDemonDragon3DToon

[Worldview] Set in a nighttime sky magic city, this is a cinematic high-speed aerial interception action. Set in a floating city covered by an airway network,…

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[Worldview]
Set in a nighttime sky magic city, this is a cinematic high-speed aerial interception action. Set in a floating city covered by an airway network, a single character in the reference image wields a large air patrol rescue axe and a single ether wire to annihilate five small black demon dragons attacking through the air with three-dimensional maneuvers. High-density 3D toon/cell look. Seamlessly connects falling, pendulum acceleration, aerial interception, pivot change, rooftop landing, and re-acceleration. Rather than a berserker, you eliminate enemies as a calm and skilled air route mechanic and rescue fighter, using controlled maneuvers and weighty axe strikes. 
[Use of Reference Images]
Reference images refer to the characters in the source image and maintain the same character throughout the entire story. Reference images are used only for the character's face, eye shape, irises, hairstyle, hair color, costume, decorations, physique, overall silhouette, atmosphere, and character color. Do not reproduce the background, room, furniture, props, text, poses, angles, framing, or static compositions of the reference image itself. Only facial expressions, gazes, mouths, poses, breathing, natural hair and costume movements may change. Face-leveling, feature mixing, hairstyle changes, costume swaps, alienation, infantilization, clones, clones, and a second person are prohibited. 

[Character Adaptation]
The basic structure of the background, axes, enemies, and actions is fixed. Lighting, auxiliary light, magic particles, axe glow, wire glow, slash light, edge light, reflective colors only, and the main colors, secondary colors, and atmosphere of the reference character are harmonized. For warm-colored characters, enhance gold, amber, and red-orange; for cool-colored characters, enhance blue-white, pale blue, purple, and silver. However, the overall night scene should be kept low-saturation and not overly diffuse the character's color across the background. If there are unique decorations or textures in the costume, they are retained, and colors are modestly reflected in surrounding floating lights, floor reflections, and magical particles. The shape of the axe and the structure of the Sky City remain unchanged. 
[Weapon and Wire Fixing]
The only weapon is a single airborne rescue axe. Long handle, dark navy grip, ivory and gold metal armor, pale light blue translucent large blade, golden star chart pattern on the blade, central circular ether core, fixing spike, red-orange tassels, and anchor-shaped hook on the handle's heel. Do not draw swords, swords, spears, daggers, guns, shields, or spare weapons. Do not duplicate axes. Right hand grips the lower side of the hilt, left hand grips the center and upper side. Do not grip the axe blade, core, or spikes. Only release the wire from the hilt when operating with the left hand; always return it before attacking. Depict the axe as a heavy weapon wielded in coordination with the shoulders, elbows, waist, back, supporting leg, and torso. Small retractable wire mechanism near the left sleeve or left wrist. Fires only one thin ether wire. Completely releases the previous wire and reels it before firing the next shot. 

[Video Style]
High-density 3D toon/cel look. Movie-quality key animation, delicate expressions and body acting, high-quality composites, transparent lighting, and dense background art. Fine colored edge lines, two- to three-tier cel shading, multi-layered highlights. Fabric, metal, gemstones, translucent materials, wet floors, glass, magic metal, and ether crystals are depicted with different reflections. Thick black outlines, single-layer cel shadows, generic 3D beautiful faces, plastic CG, low-density backgrounds, semi-realistic, muted colors, and no mixing of art styles. 
[Stage]
Sky Magic City at Night. Platinum spires, aerial corridors, airship piers, magic rails, viaducts, star chart-patterned metal beams, floating lights, glass connecting bridges, mooring towers, and maintenance scaffolding overlap. After rain, the floor, bridge, railings, and beams are wet, with light mist, humid air, and reflections. The basic light is a warm golden main light. Edge, reflection, and floating particles are adjusted to match the color of the reference character. Do not display readable text, logos, or subtitles. 

[Enemy]
Five small black demon dragons. All are unified by the same kind. Obsidian scales, small reddish-purple eyes, slender tail, sharp wings, faint purple magical light. No humanoid enemies, bloodshed, or unnecessary people. 
[Effects]
The protagonist's glowing color is based on the reference character's color, with incandescent white, gold, and pale auxiliary colors. Enemy collapse consists of black-purple polyhedral fragments, thin reddish-purple magic fragments, and dark gray particles. Just before the attack, local ether pressure gathers around the axe and is released upon hit. At the hit point, there is a high-brightness flash of incandescent light, localized overexposure, colored bloom, volumetric light, radial velocity lines, short lightning flashes, wind pressure, raindrops, and steam blasting. The axe's trajectory is a giant crescent-shaped or slender arc-shaped slashing light. The entire screen is not uniformly white. 

[Action and Camera]
Cut 1: Jump from a high-altitude airway, dropping rapidly between the spire and the corridor. Distance where you can read the face, eyes, hairstyle, and costume. Hair, accessories, and costume hem flow upward by the air current. Five demon dragons appear in the sky ahead. Calmly read the trajectory, shoot a wire from your left wrist onto the metal beam overhead, showing the fixed position. The wire is stretched, the body sinks slightly, then accelerates to a large pendulum trajectory. The camera follows from a low diagonal rear side, showing the background with strong parallax. 
Cut 2: The first shot enters orbit. Returns left hand to the hilt, uses wire tension to stretch the whole body diagonally, and defeats with a heavy, diagonal downward strike. Incandescent center, character color and golden bloom, crescent-shaped slashing light. Enemies collapse into black-purple fragments, which wipe the foreground. 

Cut 3: During covering, release the first wire and fully retract it, then shoot a new wire into the support frame beside the opposite spire. Show the fixed position, enter the second pendulum track without losing momentum. The camera also passes through the debris and moves to the opposite side. 
Cut 4: Of the remaining four, two line up on the track with a front-back difference. Accelerate the axe from behind and defeat two in turn with a single large horizontal sweep. At each hit point, the center of incandescent heat, character color and golden bloom, volume light, speed line, and wind pressure. The two collapse into black-purple magic fragments in turn. The fragments do not overlap on the face. 

Cut 5: The remaining two scatter up and down. Move to the rooftop edge with the second wire, release the wire, and land on the leading foot. Sink your knees and hips deeply, and your hair, accessories, and costume hem flow slowly, with a short recoil. The camera circles diagonally from the low side to the chest in front, and the character looks at the enemy above, showing a short, determined smile. 
Cut 6: Supporting the axe with his right hand, he fires a new one from his left wrist toward the elevated bridge in the back. The tension recoils to kick the rooftop hard, then returns his left hand to the handle for re-acceleration. The last two rush forward with a front-back difference. Maintaining the upward momentum, he rotates his body vertically while swinging his axe, then annihilates them with a single vertical spin slash. The contact point becomes the main focus of the video, generating an incandescent center, a massive bloom of character colors and gold, thick volumetric light, radial velocity lines, short flashes, wind pressure, raindrops, and explosive steam blasts. The axe's trajectory is a narrow glowing arc. The two enemies explosively collapse into black-purple polyhedral fragments, reddish-purple magic fragments, and dark gray particles. The protagonist's energy pushes through the enemy's collapse wave. The camera is pushed back slightly by the impact, tilting slightly. 

Cut 7: Without striking the final pose, she passes straight through the aerial corridor. Her hair, accessories, and costume hem leave strong wind pressure, and the axe blade and circle